Bethesda Blog: A Long Journey and What’s Next…

bethnet-generalbethesdabrand-bannerart-02

After eight years of bringing you the latest community happenings, interviews, news – and for things that are beyond words we are bidding a fond farewell to Bethesda Blog.

Starting tomorrow, Bethesda.net will be our one-stop shop for the latest news and information on our games. As the site expands, it will offer ways for you to connect to our communities and to each other through features, forums, content sharing, and more. To be clear, the content you’ve come to expect from Bethblog isn’t going away, it’s just going to be incorporated into all the news and features we will have on Bethesda.net.That’ll allow us to have a single-source for everything, on all our games, studios, and communities.

Visit Bethesda.net today and you’ll see recent news and features and in the very near future, we’ll be rolling out the initial forums to start populating our new community hub. We know moving and the changes that come with it can be difficult. With that in mind, we’ll be listening and reacting to your feedback all along the way to ensure the best possible experience. Stay tuned for more details on the new site through our various social media channels.

With thousands of posts here on Bethesda Blog, we’ll be keeping the blog available as an archive of community memories from the last eight years.

Programming Note: Along with this transition, we’ve updated our main Twitter account to a new handle: @bethesda. Make sure your questions, your fan art, and anything else related to our games to the new handle.

bethesdawelcome1

Thanks for visiting Bethesda Blog!

Modding Interview: Jumping the Gun on Fallout 4

GTjP4cHEarly iterations of Zealotee’s Rail Rifle Mod for Fallout 4

With modding more accessible than ever in Fallout 4, we always anticpated that we’d continue our series of interviews with folks modding the game. What we didn’t expect was to do our first interview nearly four months before the release of the game. But that’s where we are.

Floridian Peter Zaccagnino (a.k.a. Zealotee), recently made headlines as one of the first  — if not the very first — to get started on a mod project for Fallout 4. His mod is the Rail Rifle and features customizable muzzles, barrels, and more.

No stranger to weapons mods (Zealotee also created the popular ACR mod for Fallout 3 and weapons for Project Nevada), we recently caught up with Zealotee to learn more about the project.

What inspired you do create a rail gun mod?

I’ve always liked rail guns for some reason. In real life they’re incredibly powerful. The ones the Navy currently uses can fire from miles and miles away with extreme precision. However my rail rifle is more of an anti-personnel weapon than anything. Rail guns are also excellent at piercing multiple layers of armor so perhaps they could be very efficient against power armored foes. I had previously created a rail cannon for Project Nevada which I was really proud of. But what I noticed when reading about the players that were using it was that it just didn’t fit the Fallout aesthetic. It was too sci-fi and futuristic for some and didn’t fit in with the rest of the world. I happened to agree. So I set out to make a weapon that had a classic look to it with a futuristic functionality.

Continue reading full article ›

Fallout Shelter: A Better Life… Underground and on Android!

Shelter_AndroidFeature_1024x500_v2That S.P.E.C.I.A.L. day Android users have been waiting for is here: Fallout Shelter is now downloadable for free on Google Play.

Today’s launch includes all-new game updates, including the introduction of Mr. Handy – the ultimate robotic companion – as a premium reward. Use him to collect resources inside your Vault, send him into the wasteland to collect Caps, or defend your Vault from creatures and disasters, including new Deathclaw invasions and Molerat infestations. This update is also available on the Apple App Store today.

Fallout Shelter was an instant hit when it launched immediately after our #BE3 showcase in June. Quickly rocketing to the top of the games charts in 48 countries, this addictive simulation in which you take control of an underground Vault in a post-nuclear wasteland also surpassed Candy Crush as the App Store’s No.3 top-grossing app in the United States!

View post on imgur.com

Whether you’re an expert overseer, or just learning the ropes (check out our tips here), Vault-Tec has put together a handy (heh!) list of changes and improvements below….

V 1.1 Change Log

To ensure your experience is as enjoyable and hassle-free as possible, Vault-Tec engineers have implemented some exiting new features!

  • Overseers should be on the lookout for new threats to their Vault Dwellers. Some Vaults have reported attacks by burrowing Mole Rats and enraged Deathclaws – likely attracted by the sound of new construction.
  • Vault-Tec has partnered with General Atomics International in order to offer Overseers their very own robot butler – the Mister Handy! Now you lazier Overseers have a friendly, entertaining alternative to tapping and collecting resources. (Crumpets not included.)
  • Our engineers clearly underestimated the, *ahem*, usefulness of living quarters to stimulate Vault growth, resulting is gross overpopulation and decreased Vault efficiency. Rest assured, the simulation has been adjusted, and Vaults of all shapes and sizes should now run more smoothly.
  • Not content with stealing your Vault’s resources, some rather enterprising Raiders have now resorted to stealing Caps as well. (If you haven’t armed your Vault Dwellers yet, now’s the time!)
  • As Vault-Tec does not approve of the use of unsanctioned levitation technology, all Vault Dwellers that were found floating through the air have been grounded. Permanently.
  • Some of the more difficult daily objective requirements have been adjusted to more obtainable levels. You’re welcome.
  • Continued general maintenance to the Vault simulation. Because an efficient machine is a happy machine!

TwitchWorks Will See You Friday, Gnarfus

MinefieldChapter One and done! We’re working our way through Moira’s Wasteland Survival Guide quest, with things picking up (or blowing up) where we left off in Minefield.

Hilarity ensues as we traverse the toxic lands with Gnarfus Gnudsen, our princess of VATS, rads, and all things mutated in the Capital Wasteland.

Join us as we start things off with a BANG Friday, at 4pm ET only on Twitch.tv/Bethesda.

Tutorial – Make your own Vault Suit

vault-boyRecently on de.bethblog.com, our German community manager, Eva Sykora, worked with Bethesda fan/cosplayer Corroder on steps for making your own Vault Suit. Learn all the steps, in English, below…

Many of you may already be familiar with the cosplayer Corroder for his Keeper costume inspired by The Evil Within. For Gamescom this week, he’s worked on a new project: creating his very own Vault Suit for the 111 Vault Boys & Girls event during the show.

How did he make his suit? Find out after the break…

Continue reading full article ›

Now Hiring: id Software Hiring for New Office in Frankfurt

GEYl71T5

As part of our continued global expansion, ZeniMax Media has opened (and is actively hiring for) a new technology development studio in Frankfurt – home to our German publishing operations. This team, an extension of id Software, will focus their efforts on idTech for DOOM and other titles under development at ZeniMax-owned studios.

For more details on available positions, keep an eye on jobs.zenimax.com

It came from the Con

As we round up another week, we wanted to share some of the newest videos images from QuakeCon last week. And if you’re looking for good weekend reading, don’t forget to check out our roundup from earlier in the week. Enjoy!

Watch QuakeCon’s Retro to Real-Time Panel hosted by Geoff Keighley
Join Game Director Matt Firor & others for the latest on ESOTU!
Pete Hines holds court to discuss DOOM Multiplayer on Bonus Round

The Bonus Round returns to discuss Fallout 4 impressions from QuakeCon!


QuakeCon 2015

Our gallery

shares some of our favorite memories from QuakeCon 2015. For more great photos, visit the community Flickr page.

QuakeCon Impressions for DOOM and Fallout 4

image1Kudos to Owen “O1kenobi” Long on this amazing pic!

Jet lag be damned. We’re back after four day of fun at QuakeCon. Kudos to the event staff and volunteers for a memorable 20th anniversary.

Along with endless of hours of BYOC action, attendees got to see new presentations for Fallout 4 and The Elder Scrolls Online, and as a big surprise, were able to be the first to play DOOM multiplayer. Here’s some of the highlights.

Despite the blank expressions of 4,000 fans wearing Vault Boy masks, the crowd was filled with enthusiasm as Todd Howard shared new details on the game. At Game Informer, Andrew Reiner provides more than 2,500 thoroughly covering aspects of the game from the presentation. Here’s a small snippet:

We then see an image of a handful of Bethesda Game Works employees. On the floor is a German Shepherd named River, a female dog who was used for the motion capture and audio recording of Dogmeat. A video montage shows the various techniques the team used to capture River’s likeness, including frisbee throwing in the motion capture studio, stick fetching, and holding a mic in front of River to capture her sounds. “If we’re going to do the dog, we’re going to do this right,” Howard says.

For more Fallout 4 presentation impressions, read impressions from Polygon, IGN, and GamesRadar.

DOOM was a big hit at the show, too. On top of a panel featuring the most amazing gameplay description ever (Thanks Hugo!), players got their first

Guide Live – “Id Software is only showing off one map: A lava-filled complex with a lot of tight spaces and hidden nooks and crannies to find. We only played one mode, Team Deathmatch, in six vs. six games that lasted six minutes. Because 6, 6, 6. Because Doom. Demons. Get it?”

Polygon – “I really enjoyed my match (despite the fact that my team got steamrolled, 61 to 32), but it felt like a small piece of a more complete whole. According to executive producer Marty Stratton, there’s much more to the multiplayer experience of Doom — most of which hasn’t been announced yet.

PC Gamer – “There’s always going to be room for high-speed gore fests in online multiplayer, and based on my short time with it, Doom looks like it could be an extremely enjoyable entry in a very comfortable niche.”

Game Informer – “I got my hands on Doom’s multiplayer at this year’s QuakeCon, and walked away mighty impressed by its speed of combat, weapon functionality and feel, map design, massive amounts of carnage that can unfold at any given second, and, well, all of it. Id Software’s first showing of Doom’s multiplayer is exactly what I wanted it to be: fast-paced, retro in design, and a meat grinder of immediate action.”

IGN – “Doom multiplayer seems to have a great dual identity. It borrows the fun, arcade-like spirit from shooters like Perfect Dark and TimeSplitters and mixes it with the speed and gore of classic Quake.”

games.on.net – “It’s fast as hell and has distilled a lot of what was great about the first two games in the series, splicing it into an unholy union of old-school mechanics and contemporary design.”

Ars Technica – “So far, Doom is fast, exciting, and, most importantly, fun.

Motherboard – “The new Doom rewards the hesitant with death, the quick with brief victory, and it treats its own ability to crouch and take cover with some contempt. Scared? Need to take a breather? God forbid, want to play it safe? Then die, it seems to say.”

That’s all for now. As we recover from the madness that is QuakeCon, we’re sure to find more for you to chew on.