Eurogamer Interviews Fallout 3 Team Members

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Coverage from our Fallout 3 media event continues to roll out this month. A day or two ago I noticed that the guys over at Eurogamer posted their interview with lead producer, Gavin Carter, and lead designer, Emil Pagliarulo, about working on the development of Fallout 3. Within the interview, the guys sound off on inspirations for creating Fallout 3, past experiences in working on games, and the moral issues that arise in playing Fallout 3.

Here’s a sample of the interview…

Eurogamer: With a background developing the Elder Scrolls games, but taking on an Interplay title, which legacy do you think Fallout 3 follows?

Emil Pagliarulo: Me personally, I really feel like we’re making a game in the legacy of the Fallout games. It’s so different than working with the Elder Scrolls stuff. It’s first-person, and that’s it. Actually it’s interesting for me – it harkens back for me to some of the most enjoyable first-person games I’ve ever played, the Terminator games Bethesda made. Fallout 3 is Bethesda’s triumphant return to gunplay games, after swords and sorcery for so long. For me it’s about bringing back /that/ legacy.

Gavin Carter: I feel like when people see it’s first-person they’re going to say, “Oh, there’s Oblivion. It’s Oblivion with guns.” But honestly there’s not a single thing we didn’t look at and think, how are we going to do this for Fallout? We stripped out our entire character system. It’s all Fallout now, with specials and experience, it’s not skill based. The whole questing system is Fallout. There are different paths to all the quests, you can lock yourself out of quests. It’s not like Oblivion where you can say, “I’ve just started in the Fighter’s Guild, but I’m the Grey Fox.” There’s nothing in the game that we haven’t looked at as its own thing.

Reader Comments

  1. Those coments about not owing anything to Fallout fans did not sit well with most forum goers. In the context it was put into i can understand it, even if there was a better way of saying it.

    And this line ” We have a great deal of respect for those guys, but what we don’t want to do is open up our entire design to someone outside the company who doesn’t really get the culture here.” Is just insulting. Especialy as we know who was that guy.

    Nice “culture” there mr. Producer.

  2. i feel that the comment from kaos rather ignores the actual creative process of developing a game, and moreover, misunderstands what carter is trying to say. all he is saying is that as much as they respect the original games and the fans of it, they need to design the game in a manner which is natural to the bethesda team’s creative processes. telling a game design team that something needs to be done in a specific manner so that it fits a specific preconceived image is the same as telling an artist that he needs to artificially change his style in order to appease a specific taste. all this would result in is a stale, half-hearted production which in the end pleases no one, which is exactly what carter says.

  3. oh, it should be noted that he does not actually say that the team does not owe the fans anything; instead he says that the team cannot properly design the game while constantly thinking that they do–while constantly trying to meet expectations instead of creating their own vision within the game universe. fairly crucial difference.