Another week, another answer regarding gameplay in Star Trek: Conquest. Today’s question comes from DarkDragon from our Star Trek forums. He asks:
Q: “In the arcade battles will the battles be fought in full 3D (like Bridge Commander)? Or will it be more like Encounters/Tactical Assault and 2d?”
Here’s a nice lengthy answer from Frank:
A: Arcade Battles in Conquest are fought from a top down 2D view like Encounters and Tactical Assault. There are two main reasons. First, it allows for a greater situational awareness, meaning you can see more of the battlefield. Second it allows for the 360 degree aiming and firing of your weapons which is a key part of our control scheme. This mode is intended for the player who wants direct control over his ships, aiming and weapons.
There are also two other combat modes: Quick Battle and Instant. Quick
is like a mini RTS battle where you simply issue orders to your fleet. This mode is for the armchair admiral who wants to personally direct the battle, but is not interested in the action oriented Arcade Battle system. Battle
Instant simply gives you immediate results. It’s for situations where you heavily outnumber your enemy and don’t care about directing the battle, like bringing a fleet of seven dreadnaughts to bear on a single wounded scout.
In practice we find that most players use a mixture of the three modes. “
Please continue to submit your ideas for the question of the week. See ya next week!