In a very special “Question of the Week” for Conquest, you’ll see we’re also sharing with you a screenshot of the game board for the turn-based strategy part of the game. As for this week’s question, it comes from KO Gilligan from within our Star Trek forums. He asks:
Q: Is Conquest looking to provide both complex turn based strategy and simplified, straight forward game play?
Here’s what lead designer Frank Arnot has to say:
A: What’s really appealing about Conquest is that itâ€˜s a grand strategy game that you can actually finish in a good week of playing and is fun enough and quick enough that you want to play it again and again. I love traditional 4X strategy games, but I find that I rarely finish my campaigns because they simply drag on for too long. After a couple of weeks of intense play, my enthusiasm wanes and I simply stop playing halfway through.
Conquest focuses on the big decisions and removes much of the minutiae. There’s not a lot of sitting around and waiting or endlessly clicking next turn to get what you want. We want people to play each of the races. We want people to try out new strategies with their favorite races. We get you into the hunt quickly and allow you to worry about important things, like planning your invasion of Cardassia.