If you haven’t been looking around, there’s some interesting coverage for Fallout 3 this week…
Apparently there will be an interview with Emil on GameTap this weekend (I’ll update the blog when it surfaces). This morning, ActionTrip posted an interview with Lead Producer, Gavin Carter. Here’s a quick look at it:
ActionTrip: As we understand, the team is also keeping itself busy with balancing combat in the game. If you can, please tell us about the advantages of V.A.T.S. Do you think hardcore RPG fans will enjoy the cinematic aspect of it?
Gavin: A big advantage is that during VATS mode, time is paused and you’re given a wealth of information about your situation. Every targetable enemy and object is highlighted and you can pan around and get a sense for where things are coming from. For each individual target, you can see their overall health, and the condition and the likelihood of landing a shot for each body part. This is the part that I feel separates VATS from standard “real-time with pause” systems in that it gives you information to base a tactical choice on. You may find that you have a high chance to hit a mutant’s torso, but then you notice that landing one more risky shot to the arm will cripple him, severely reducing his ability to aim. Recently I’ve been replaying Oblivion and find myself hammering the VATS button unconsciously whenever I get jumped by an enemy.
Eurogamer: Why exactly did you decide to take up the challenge of a Fallout game in the first place? Was there a really a burning desire to work with the franchise?
Pete Hines: That’s honestly how it happened. It was just us sitting around talking about doing something else besides the Elder Scrolls, something RPG-ish, and wondering, what could we do? We had discussions and agreed collectively – seeing as nobody’s doing anything with it, if we could get Fallout, we would love to do a Fallout game, because it’s both very different from Elder Scrolls and something that a bunch of us really loved as a game and thought we could do well as a franchise. We were sitting there thinking we wanted to play another Fallout game, and if nobody else was going to make one then we might as well do it ourselves. So we did; we went up to our president and our senior management and said, look, can you guys make this happen? And they knew some folks at Interplay and had conversations and worked out how to get it. We’re very excited and honoured to be carrying on this franchise.
Also this week, MTV’s G-Hole is hosting a video preview that was filmed back in June when we hosted our Fallout 3 media event. The interview includes commentary froms Todd Howard, Istvan Pely, and Emil Pagliarulo.
In non-interview coverage, I noticed an online magazine, PCGzine has their preview up for the game. You can view the magazine here.
Edit: For our Dutch fanbase, Gameswelt has posted a preview for Fallout based on their impressions from Leipzig.