Joel Burgess Mod Interview, Part 2

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So a while back Joel did an interview about modding Oblivion and answered a host of questions from Oblivion Mod site Silver Rose Studios.

They’ve sent over a host of additional questions for Joel and they posted the entire interview today. Here’s a snippit:

1. What exactly are your duties? Do they include more than just object placement and interior design?

Level design is a little different at every company. Ultimately, we’re responsible for the player’s moment-to-moment experience, particularly in combat spaces, so we handle the layout, scripting, and population of an area. Artists get involved polishing some of our clutter placement and lighting, and quest designers handle scripting where it’s relevant to their work. We also do some writing; things like notes left by previous residents, usually where they include some hint at the backstory or gameplay of a space.

Their server is undergoing maintenance and the site can be hard to load right now, so head over to the Silver Rose forums to read the full interview.

Reader Comments

  1. I love these interviews, keep posting more of them please!
    It’s always fun to imagine how it is like, working at Bethesda, so it’s awesome when some developer descripes it.