IGN talks Fallout 3 with Pete

Pete_Hines.jpg

This week Pete’s been in London showing Fallout 3 to some press guys that haven’t had a chance to see the game in action. One of his stops was over to the IGN UK office, where he took some time to answer questions following the demo.

Here’s a sample:

IGN: Can you talk a bit more about the melee system in the game?

Pete Hines: We’re still working on and sorting out the melee system. The gist of it is that it works just like ranged combat using a gun. You can use VATs [targeting system] using a melee weapon and the idea is that when you get up close with someone with a melee weapon you do pretty significant amounts of damage, because it’s more than likely you’ll be shot at when you’re running towards the enemy. So the idea is that when you get up close you can do serious damage, providing you’re any good with that weapon. The reverse of that is true as well, that if someone with a melee weapon gets close to you then you can take a lot of damage. In fact, it’s viable to play the whole game using only a melee weapon – you can do it and be really good at it. It’s another class of weapon that has its own custom weapon that you can make and it fits into the mould of all the other weapons in terms of being a viable choice to play through the whole game with.

Head over to IGN to read the full interview.

Reader Comments

  1. I can’t wait for this game. It looks like you are doing a fantastic job transfering a 2D, heavy-text RPG game to 3D.

    So… when will you be aquiring the Planescape Torment licence?

  2. “So… when will you be aquiring the Planescape Torment licence?”

    Haha. I can see all the NMA’ers getting a heartattack over this statement. :P

  3. “So… when will you be aquiring the Planescape Torment licence?

    Haha. I can see all the NMA’ers getting a heartattack over this statement.”

    Just be glad he didn’t ask about Metal Gear Solid..