Where we talk about stuff we love…
Having just heard Tim Schafer talk at a conference, I got thinking about one of my favorite games of all time — Full Throttle, a point and click adventure game and one of Tim Schafer’s best games in my opinion. Published by LucasArts in 1995, Full Throttle represents LucasArts’ adventure game golden years – along with Day of the Tentacle, Indiana Jones and the Fate of Atlantis and the Secret of Monkey Island. Let me say, however, that I LOVE all these games. I’ve loved every adventure game LucasArts released starting from 1987’s Maniac Mansion to 1998’s Grim Fandango. I was heartbroken when the sequels to Full Throttle and Sam & Max were canceled.
But back to Full Throttle.
The writing and characters in Full Throttle are top notch as is the voice acting. I love the overall art style, too. The story, characters, and style was so different than anything else I’d played. I also have to admit I really dug the love story between Mo’ and Ben, and the plot by Ripburger to turn Corley Motors from making motor cycles to minivans was great.
Full Throttle was the first LucasArts adventure game to use a click and drag, pie menu interface. You held the left mouse button around the environment and a menu would pop up with a flaming skull (awesome) that let you pick an icon. The icons included a fist for use or hit, a tongue that stuck out (awesome) for talking or tasting, eyes to look at something, or a boot (awesome) for kicking.
One of my favorite game gags is in Full Throttle. Ben, the cool biker character you play, needs a ride and is asking Mirando Rosewood, a reporter who rescues Ben (though not before taking pics of his mangled body first to sell to tabloids), for a ride. As the player, you are able to select the phrase, “I need a ride.” When you click it, Ben – the ultimate biker dude – says, “Um, this is hard for me.” And refuses to ask for a ride. You end up having to click the option a few times to get him to say it.
So, Full Throttle. A definite favorite of mine. ScummVM supports it so definitely check it out sometime. On the next My Faves, Emil Pagliarulo, Lead Designer, waxes poetic about…