Blame it on Morrowind.
In 2001, Todd Howard came by my cube and asked if I could help him track some work on a project his team was working on. The project was, of course, Morrowind. I would guess the team was somewhere around 40 developers then, maybe less. A year later — and six years ago today — we went gold and shipped the following week. As successful as Oblivion has been for us, it could not have happened without Morrowind. The team, processes, tools, technology, lore, fan feedback — we learned so much from Morrowind and put it all into Oblivion. Open ended RPGs are not easy projects to work on and very few knock it out of the park on the first try.
If you liked Oblivion, try Morrowind. The Xbox version is backward compatible on Xbox 360, and the PC version should run easily on any computer that is out now. Make sure you get the Morrowind Game of the Year edition, which will include the two expansions, Tribunal and Bloodmoon. Let us know in comments which of the games we’ve worked on is your favorite.
Other good news today — Major Nelson released his top 10 Xbox Live titles today and Oblivion is back on the list at #10…a full two years after its initial release. It used to surprise me, but no more — Oblivion has got major legs. Major legs.