Here at Bethesda HQ, we just got the June 2008 issue of Game Informer, which includes a new Q&A with Executive Producer Todd Howard. Here’s a snippet:
Game Informer: Are there going to be location-based encounters, or events not tied to particular quests or missions — such as the unicorn or goblin caves from Oblivion?
Todd: Absolutely, lots of that. We can’t stop ourselves from squeezing as much content as we can into every inch. I think the density is getting really good.
Be on the lookout for the new June issue of Game Informer on newsstands.
“Much as in the original Fallout games, where you’d only be told settlements were vaguely to the south or were completely unmarked.
This ‘less is more’ ethic extends to NPCs as well, having a more limited number of wordier tykes milling around, rather than the hundreds of three-line conversation ‘tell me rumours!’ variety that inhabited Oblivion.”
In international coverage, German website GameStar has a new preview (in German) on their site as well.