Today on Gameplayer, Chris Stead has an 8-page preview with new impressions of Fallout 3 based on a recent meet up with Pete. Here’s a snippet of the preview:
The theme of Fallout 3 is Sacrifice and Survival. Or more to the point, what will you sacrifice to survive? The whole diverging paths and user-defined narratives that we have been experiencing in RPGs over recent years has become less of a gimmick and more of something truly emotional this generation. Who did you kill in Mass Effect, for example? Fallout 3 takes this feature and powers it with atomic energy. There is a full moral see-saw to ride in the game, referred to as karma. Various decisions you make in regards to completed and uncompleted quests, in combat and in conversation act to split your experience into multiple parallel universes.
Meanwhile, over at Gamespot’s Australian site, you can check out new impressions of the game, as well as an interview with Pete on their show Crosshairs. If you want to skip ahead to the Fallout 3 stuff, fast-forward to around the 11-minute mark of the video.
Update: Here’s two more Australian preview to check out — one from PALGN and another over at The Age.
Yesterday marked the one year anniversary of our first post here on Bethesda Blog (or BethBlog…whichever you prefer). Speaking for Pete, Ashley, and everyone else who has contributed to the blog, we’ve really enjoyed working on the blog and hope you’ve had as much fun reading it.
If you ever have any suggestions for how we could make the blog even better, feel free to shoot us an email. Thanks again for reading!
While reading through the forums today, I came across an interesting post from LateWhiteRabbit. While reading Paleo-Future, he came across a blog post discussing an old newspaper article titled, “Will War Drive Civilization Underground?” The article, as well as the illustration shown above, dates back to December of 1943 — where it was featured in the Montana Standard. As the title indicates, the article suggests the possibility of humans moving underground to avoid the perils of war. Hmm, sound familiar?
Here’s an excerpt from the article:
Deep underground, vast chambers will have to be excavated. Families can keep together in cubicles designed for the purpose. Single men will sleep in tiers in bunks 15 or 20 high; single women will sleep in similar accommodations.
No mention of blue vault suits, but it’s still an interesting read. If you’d like to further your retro-future reading, be sure to check out some of the other stuff on Paleo-Future.
In the past few weeks, a bunch of guys (Joel, Purkey, Claff, Emil…to name a few) decided to upgrade to new PCs so they can enjoy some of the newest releases (Age of Conan, Crysis, etc.) in all their glory. If you’re interested in ordering a similar rig, Joel sent me the link to the deal these guys took advantage of (dude!).
Here’s this week’s rundown…
Nate Purkeypile: Practicing more TF2 for the Studio Rumble on my fancy new computer, maybe some Crysis also now that I can actually run it.
“Joltok, late of Cimmeria” Burgess: Running around Hyboria, refusing to wear anything that isn’t a circlet, loincloth, or armband, regardless of stats.
Terry Dunn, Jr: Age of Conan, Rockband, WC3: DOTA mod, and MAYBE some D&D 4th Ed. if I’m feeling nerdy enough.
Given that we’ve released several downloads for Oblivion on Xbox Live, I thought you guys might find this information useful. Yesterday, Microsoft released their Content License Transfer Tool (aka the DRM Tool) on Xbox.com. If you’re asking, “huh, what’s that?” — let me explain how it might help you.
Let’s say you downloaded the Shivering Isles from Xbox Live. When you downloaded it, a license to play the content is then associated with your 360 console. If for any reason you replaced your 360, the license would not exist on the new box, and as a result, the content would only be playable when your 360 is connected to Xbox Live. This new tool will remedy this problem, as you can now transfer the license of your Shivering Isles purchase, or any other DLC for Oblivion, to your newer 360.
Still confused? Check out Major Nelson’s video above for more details.
This morning I read through the August issue of PC Gamer (US) and thought I’d share a few things that you might be interested in looking at.
In Desslock’s monthly column (page 96), he discusses how he’d like to see improvements within open world games and cites Oblivion as an example. In one example, he mentions he’d love to see the skeleton heads from Oblivion being used as bowling balls and rib cages used as xylophones. Yeah, I can’t argue that.
For you modders out there, Brett Todd’s featured column “Homebrew” focuses on rules modders should abide by. Check out his “Five Commandments” on page 98.
On the final page of the magazine, Ben “Yahtzee” Croshaw discusses his experience playing Oblivion, and how he struggles sometimes with the concept of open-world games. If you haven’t seen it already, you can watch Yahtzee’s Zero Punctuation review of Oblivion here.
On the same page, there’s a blurb teasing that the next issue of PC Gamer (September 2008) will feature hands-on impressions of Fallout 3. A few weeks back, Senior Associate Editor Dan Stapleton came by the office to play the game. Here at the office, we’ll be just as interested as you guys to see what he thought.
If you’re a PC Gamer subscriber, the August issue of PC Gamer should be in your mailbox any day now.
Since it’s a been a few months since we last talked about Team Fortress 2 on the blog, you might have thought these guys had moved on to playing something else. Wrong! They’ve actually been going through rigorous training for a new developer league that begins tonight: The TF 2 Studio Rumble.
If you take a look here, you can see there are six divisions in the league, each featuring six different developer teams. In Team Bethesda’s first match up in the East Division, they’ll be squaring off against Beenox Studios. If you’re interested in following the action, Purkey let me know that you can watch the match on SourceTV at 6PM tonight. It looks like the IP for the SourceTV server is: 220.127.116.11:27020.
For more details on the Studio Rumble (teams, rules, schedule, etc.), head here.
Back in April, we shared information about a papercraft cutout of Vault Boy available in the “How To” issue of PC Gamer. If you weren’t able to get your hands on a copy of the magazine, now’s your chance to get it online. The folks at GamesRadar have made it available on their website.
If you want to check out some of the other papercraft cutouts (Bioshock’s Big Daddy, the Weighted Companion Cube from Portal, and Half-Life’s Gordon Freeman), head here.