Interviews with Todd continue to roll in. Here’s two more for you to check out.
At IGN, Todd sat in their “Hot Seat” to answer burning questions — both gaming and non-gaming related. Here’s a sample:
IGN: Does your work say anything about you?
Todd Howard: That I’ve never really grown out of my love of the 100 hour adventures of my Apple 2 days. The ones I would go to bed dreaming about solving. I crave moments of discovery in games, the moments of “can I do this?” and the sense that I have found something no other player has. I want my games to have that. I want length and depth and hint books that can kill a child if dropped on them.
More stuff after the jump…
One thing we said on the blog recently is that a truly apocalyptic game can’t really have a positive aim, but your game seems to have a mission for the player which presumably has a ‘happy’ outcome. Do you feel that the traditional structure of adventure games – go through a series of challenges and ‘win’ at the end – is at odds with such a dark setting?
Our main themes are sacrifice and survival, and the game has several different endings, so all of them have some level of darkness in them. I love the ending of the game…love it.
In non-Todd news, I found this editorial discussing game AI at Kombo.com interesting. It only mentions Oblivion and Fallout 3 in passing, but it’s worth checking out.