Fallout Fan Interview #2 Now Up

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Over on the Bethesda Game Studios forums Todd has posted his answers to the second Fallout Fan Interview, answering (a lot of) questions you guys put together. It’s a really lengthy read and does talk about and reveal a few new things.

We also took three new screenshots posted just for you guys in the forums. These can’t currently be found in any other mag or site. Just our way of saying “sorry for taking so damn long,” and thanks for the support.

So what are you waiting for, head over and give it a read and check out the screens.

Reader Comments

  1. “Gah! What the f*#$ are you?”

    My hopes for good dialog just sky rocketed :)

    But seriously, I don’t see why Intelligence can’t modify how a character speaks. Fallout 1, 2, and Neverwinter Nights does this brilliantly. It makes a good roleplaying feature, maybe Fallout 4?

  2. Considering the lack of support you guys have given the ps3 version of Oblivion I doubt I’ll be investing in Fallout 3 when it comes out. No patches for bug fixes and no DLC. I can only assume it will be the same case with all future releases.

  3. Why so angry Jim? Just invest in the PC version of FO3. Sure, you might have to sell your soul to Satan to get a rig to play it, but I think its a worthy sacrifice.

  4. Let’s see…

    With respect to “essential” NPCs…

    “It worked well in Oblivion…”

    No, it did not. Sorry.

    With respect to fast travel…

    “There are no random encounters while you fast travel…”

    “We actually have a great system for random encounters in this game that we’re really proud of.”

    Those are mutually exclusive statements.

    WRT Weather…

    “Other than different cloud types that come and go, there are no other weather effects”

    *Roll Eyes*

    WRT Magical (Err…Hi-Tech) Compass…

    “No, you cannot toggle it off unless you toggle off the entire HUD, which you can do.”

    Good job not learning from yet another mistake.

  5. “There are no random encounters while you fast travel…”

    “We actually have a great system for random encounters in this game that we’re really proud of.”

    Those are mutually exclusive statements.


    No they’re not – the ‘random encounters’ seem to be describing encounters you make when wandering around in real time and not fast travelling.

    I’d worry about the rain being acid rain.

  6. Sorry, I should have been clearer there. My point was that a system of random encounters that is completely disabled during fast travel is, by nature, both NOT a great system and NOT one Bethesda should be proud of.

  7. Nice work with the feel of variety on getting perks by leveling and making that dependent on the level up being and even one or odd.

    Too bad about no rain or wind storms but makes sense that some things will never heal on planet earth..naturally.

    Love the new screenshots. Solid work.

    Great to hear there will be children, that they will be unkillable and that there will be drastic consequences for attempting this in the game.

    Who needs nudity with such sexy leathery attire :D

    Thanks!

  8. Definately would love the “Beards of Fallout 3″ trailer! Very funny. Can’t wait to hang out in the “Megaton Bar”.

  9. fast travel is a great feature, as is the lack of random encounters. If people want to take time to fight it out in random non quest related encounters then they can choose a direction and get walking. I am a HUGE Fallout Fan and i get that the random encounters from the travel map were great both for the standard rpg reasons (lvling up, new items) and because of the special encounters ( a certain monty python tribute comes to mind); But c’mon, everyone who plays an rpg ultimately gets tired of random encounters. Bethesda’s fast travel option is the best solution to random encounter fatigue that i’ve ever seen. Kudos guys.

    ps. please do not screw this game up for me, i’ve been looking forward to a Fallout 3 for about half my natural life now.