Yesterday Edge Online put up a new feature celebrating 50 moments in videogames that left your jaw dropping to the floor. Amongst the list were moments from the original Fallout (The Glow), as well as the Dark Brotherhood quest from Oblivion. Here’s what they had to say about the latter:
They come soon after you commit murder against the innocent. Then you have a choice: walk with the virtuous, or stray to the side of The Dark Brotherhood. Those who chose dark over light were rewarded with one of the best storylines in an RPG.
Pretty good list if you ask me…had me reminiscing about some of my favorite gaming moments. Feel free to share some of your favorites in the comments section.
More nuggets from around the web after the break…
Joystiq’s Ross Miller played Fallout 3 while talking with Emil at PAX last weekend. Here’s a snippet of his thoughts on the game:
“The VATS targeting system makes it fun (and addictive) to jump into combat. I tried to stop fighting everyone and just follow the quest portion of the game, but it is very, very hard not to pull that (right) trigger. Luckily, holding X will put your weapon away. Not only does that curtail the killing fever, but it also makes you move faster.”
Additional PAX hands-on impressions can be found at the following sites:
Elsewhere, there’s a four-page interview with Emil on GamaSutra about the writing in Fallout 3. Here’s a brief sample:
You previously worked on Oblivion, which has more of a standard fantasy backdrop compared to Fallout’s cynical post-apocalyptic world, although your Dark Brotherhood quest in Oblivion has been singled out for its quality of writing. As a writer, how do you approach the change in tone between those games?
Emil Pagliarulo: You just hit it right there. The toughest thing at first — the very first thing I wrote for the game was the Ron Perlman introduction. If there’s one thing you don’t want to screw up, it’s that.
[I was] listening to the original Fallout introduction with Ron Perlman, then trying to emulate that, but do our own thing too — what kind of story do we want to tell with our introduction?
Going from that into writing for the game, the biggest hurdle to overcome was that in Oblivion, it’s not only fantasy, but it’s an empire at the height of its power. The Oblivion Gates are opening up, and hell is breaking loose, but everybody’s pretty well off.
Finally, a belated shout out to Elder Scrolls site, TESNexus. Congrats on your 7th anniversary!