In IGN’s latest Fallout 3 update for Fallout 3 Week, David Clayman shares his thoughts on Fallout 3′s karma system. While playing the game for six hours, he made a point to see how things shake down when trying to be a nice guy. Here’s a snippet:
“The next stop was Megaton. At this point we’ve all heard about the first big choice between good and evil which is the fate of this ramshackle town built around an unexploded nuclear device. Some locals worship the bomb, others just try to steer clear of it, but only you have the power to detonate or disarm the hazard. In Bethesda’s early demos they showed us what happens when players decide cash is more important than human lives and blow Megaton into the stratosphere. This time around we had the chance to experience the benefits of keeping the town on the map.”
As you can see, there’s also a new video about Good Karma — featuring thoughts from Todd and Emil.