Developer Diary: Purkey’s Playthroughs

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World Artist Nate Purkeypile has a new Developer Diary up on the Fallout 3 Official Site. For this diary, he recounts his varying playthrough experiences in Fallout 3 with a cast of very unique characters. Here’s a preview of the first character he used, Edward the Cannibal.

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“Edward was always very talented with small guns and how to repair them, when he was growing up in the Vault he always dreamed of being a hero and making his father proud. Initially, he was just a good guy who was wandering the wastelands checking out all the wonderful things to see. Since he was mostly just roaming around and not doing specific quests for people, a couple of times, things went wrong. Sometimes, a grenade would be thrown, and someone who was not supposed to be there, died accidentally. Eventually he started to get a reputation as an “evil-doer”. This made him very sad, because he thought he was being a hero of the wastes. A clean-shaven one at that, beards were for evil people as far as he was concerned.”

To learn more about Edward, and four other characters created by Purkey, read his diary here.

Reader Comments

  1. Sweet. Like Porkchops, ugliness rules. Hours away from Fallout 3 bliss. Who says good things don’t come to those who wait.

  2. it´s amazing which great and different possibilities you can choose in this game. just 4 hours left and we can choose wo we want to be in this universe.

    a ten years waiting is over and we finally can convince ourselves of all that hot stuff, which was impressing shown us until today.

  3. Dude. First picture. Edward The Cannibal. He has a fuzzy Russian Hat. The drunkard has one too!

    That alone makes bumps this game up from “A really cool game, but probably not the game I’ve been waiting 10 years for.” to OMG BEST GAME EVAR.

    5 Hours until Hat-y goodness!

  4. HEY WON’T U RELEASE THE FALLOUT 3 SDK FOR US MODDERS?AND PLEASE SAY A WORD OR TWO ON THE NEXT TES TITLE.WILL YOU KEEP SUPPORTING US MODDERS ON THE TES SAGA?THANKS.

  5. I am eagerly awaiting my download of this to finish. Can’t wait to load it up and play the game 10 years in development/stasis.

  6. Comedy genius. Please write more.

    And I second moketo. People will be waiting for an SDK and all the mod goodness that will emerge from it – BUT! I never played vanilla Oblivion. Mods came out so thick and fast I never got the chance to just sit down and play the game without thinking ‘I wonder if there’s a mod that allows me to do x y and z’, then spending hours traipsing round the mod sites looking for a fix – will be nice just to play it out of the box with no distracting mod community for a while, despite the excellence they’ll eventually bring.

    This has been my most anticipated game ever, I think. Well done everyone at Bethesda, and thank you.

  7. That’s cool and all…but we need an SDK already.

    There’s only so much we can do without it. Remember, mods = shelf life. Mods are why I still play Oblivion and Morrowind. Lack of an SDK is why I’m close to shelving Fallout 3 already…and I won’t be re-installing just for a downloadable content plugin.
    You support us….we’ll support you.