David Hodgson, author of the Fallout 3 Game Guide, concludes his series of blog posts today with a look at the final three chapters of the guide. We’d like to give a big thanks to David for all his work on the guide…truly amazing.
Fallout, then Fall Over: Guide Creation Blog
Part 07: The Back of the Book
The back of this behemoth of a book has three additional chapters, the first of which is called “Ending it All”. Flanked by a “Spoiler Alert!”, this tells you how to obtain all the endings in the game. Yes, every single one of them. Following that are the Appendices â€“ all 22 of them. Without resorting to some nasty Spoilers, I can reveal that every type of Collectible, Unique Weapon, Fat Man, MiniNuke, and other advantageous item that doesn’t “randomly” appear is listed. However, instead of simply flagging them, every special item has its own number, Zone, precise location, and description of its hiding place. This way you can additionally refer to the Tour of the Wasteland Chapter for more information on finding the exact items you’re looking for. Naturally, all the Xbox 360 Achievements are listed too, complete with any relevant tactical advice.
If you’re thinking of bagging the Limited Edition guide, with its hardback cover, biggest map poster, and one-inch thick spine, you’re in for an extra treat. Firstly, there are dozens of art pieces, along with narratives by the team, in a section dubbed “Post-Game, Post-Apocalyptic Musings”. Whether you’re after information on how V.A.T.S. was created, the team members’ favorite locations, and some weird and wonderful scrapped ideas, this is the chapter to turn to. Exclusive art drips from every page, including some great sketches, early designs, and other oddities.
The goodies continue in the final section called “Tall Tales from the Capital Wasteland”. Not only do you receive Bethesda’s top tips for preventing certain death (which includes some tactical advice you never thought possible), but there’s the unwrapping of some delicious Easter Eggs, too! Next up are a half-dozen “Wasteland Wanderers”; a few of the hundreds of player characters that Bethesda team members employed during their playthroughs. Each has their own (usually disgusting, despicable, and always socially-awkward) story to tell, whether it’s the lament of Davey “Comet” MacDonald (who overly relied on Chems and booze), or Porkchops the Fish Lady, searching for her giant teddy bear and honing her A3-21 Energy Weapon talents at the same time.
All of this is wrapped up by an Afterword typed out by Moira Brown personally, exclusive to the guide.
Thanks for reading this Blog, and thanks to Bethesda for all their help. Please let us know what you thought of the guide by emailing firstname.lastname@example.org. This concludes your Fallout 3 author blog.