Meet Splash Damage’s New Creative Director

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Splash Damage sent out a press release this week announcing Richard “Rahdo” Ham as their new Creative Director. With 15 years in the gaming industry under his belt, Ham will lead the design team for the yet-to-be-announced title that we’re working on with the studio. Prior to his new gig, Richard worked as the creative lead for Syphon Filter, and most recently as the Lead Designer for Fable 2.

In addition to the press release, the Splash Damage website has a developer interview with Richard. Here’s a snippet:

Why did you want to work in the games industry and how did you get started? Do you have any tips for people wanting to break in?

Actually, a million years ago when I was in college, the notion of “making games for a living” wasn’t as common as it is now, so it wasn’t a career path I was on. But while I was going to the University of Washington, I got a great part time job as a Nintendo Gameplay Counsellor. So during that time (back in the late 80′s/early 90′s), I pretty much played every game that came out for every Nintendo system from start to finish, and spent all day talking to people on the phone about it. That lead to an assistant editor gig on Nintendo Power for awhile too. Several years later (after a brief sojourn as a United States Postal Worker), I was able to leverage all that game knowledge, plus the communication skills I’d learned as a phone rep, into a junior design gig at Eidetic, Inc., a little developer out in the middle of Oregon.

Hmm, I wonder if Richard was answering my Adventure of Link questions back in the day? Anyways, we at Bethesda are excited about the continued growth over at Splash Damage, and we’ll keep you guys posted on news coming out of their studio.

Reader Comments

  1. Splash Damage is shaping up nicely as a strong dev, and Richard’s interview has some very interesting points.Glad to see these guys doing better and better.

    Thank you,

    Maldenya.

  2. I saw in an interview that Richard Ham said when he was hired by Bethesda Soft, he went to work for Splash Damage and in an interview said he was excited to work on a FPS again, getting back to his roots, and that he had always loved Enemy Territory. Since Enemy Territory announced in 2006 they were dropping the franchise, and in an interview Pete Hines said he had purchased another franchise to tackle – is this going to be Splash Damage’s secret project? Splash Damage did make the maps for the Enemy Territory: Quake Wars – (I was hoping your “Secret Project” was another Awesome RPG, but if Bethesda Soft puts it out I will be buying it! I will burst from curiousity soon, especially since it is now March, and I am praying Interplay can’t get the financing for an online Fallout so Bethesda Soft will be making it! Tell me something before I burst from suspense, lol.

  3. Also, I noticed an ad in a local Bethesda MD paper for someone to develop a video game submarine simulation, they would have to travel to Hawaii and have security clearance. There is a Naval base in Bethesda, but it is a hospital base, where as the Naval base in Hawaii is a full military base. I was dying to know if your secret project will involve a Pearl Harbor type thing with submarine simulation.

    I have been giving myself a headache trying to figure out what your secret project is, what new Franchise you purchased, whether you will get to do the online Fallout instead of Interplay, and the connection between all these scattered bits of info, BethSoft, and Splash Damage. Please don’t let me burst from suspense!