Splash Damage sent out a press release this week announcing Richard “Rahdo” Ham as their new Creative Director. With 15 years in the gaming industry under his belt, Ham will lead the design team for the yet-to-be-announced title that we’re working on with the studio. Prior to his new gig, Richard worked as the creative lead for Syphon Filter, and most recently as the Lead Designer for Fable 2.
In addition to the press release, the Splash Damage website has a developer interview with Richard. Here’s a snippet:
Why did you want to work in the games industry and how did you get started? Do you have any tips for people wanting to break in?
Actually, a million years ago when I was in college, the notion of “making games for a living” wasn’t as common as it is now, so it wasn’t a career path I was on. But while I was going to the University of Washington, I got a great part time job as a Nintendo Gameplay Counsellor. So during that time (back in the late 80’s/early 90’s), I pretty much played every game that came out for every Nintendo system from start to finish, and spent all day talking to people on the phone about it. That lead to an assistant editor gig on Nintendo Power for awhile too. Several years later (after a brief sojourn as a United States Postal Worker), I was able to leverage all that game knowledge, plus the communication skills I’d learned as a phone rep, into a junior design gig at Eidetic, Inc., a little developer out in the middle of Oregon.
Hmm, I wonder if Richard was answering my Adventure of Link questions back in the day? Anyways, we at Bethesda are excited about the continued growth over at Splash Damage, and we’ll keep you guys posted on news coming out of their studio.