Fallout 3 wins two AIAS awards

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Last night at the 2009 D.I.C.E. Summit, the Academy of Interactive Arts & Sciences handed out their awards for the top games of 2008. Fallout 3 received awards in two categories — winning Best Role Playing Game and Outstanding Achievement in Story — Original. On hand to accept the awards were Todd, Istvan, and Emil. If you’d like to watch a replay of the show, IGN has a stream of it, and IFC will be airing it later this year.

In other D.I.C.E news, Todd lectured today at the event. His talk, titled “Great Games are Played, Not Made” finished earlier today and you can find recaps at several sites — including IGN, MTV Multiplayer, and Gamasutra. Wish I could have seen it — I hear the LOLcats were legendary.

Reader Comments

  1. It’s now 1am and I have to be up at 6.30! Still, it was worth staying up to see those awards so deservedly won.

    I used to love Jay Mohr in Action and so great to see him again.

    So thrilled you guys won, and in those categories. The acceptance speeches – warm, humble, touching and funny. Emil, you look great! Todd and Istvan looking cute as ever.

    No video of the lolcat speech then? Shame – it sounded really interesting from the summaries. :(

  2. I personally think Little Big Planet got WAY to many awards. GTAIV didn’t win a single one, which is complete and utter BS. Fallout 3 should have one more….Computer game of the year should definitely have gone to Fallout 3 maybe even design, sure the color palette wasn’t huge, but it was convincing enough for me to believe I was actually in a post-apocalyptic wasteland.

    Seems like a lot of bias was toward Little Big Planet…personally I thought it was a platformer that allowed more player customization, I didn’t think it was anything truly spectacular as far as gameplay mechanics and design. And MGS4 should easily have won Best Character Performance.

  3. I’m amazed this game won for best story. The story in this game was not that great; GTA 4’s story was far more compelling and less hackneyed. Emil was better off working on the Thief games, sorry.

    Fallout 3, compared to it’s predecessors, less filled out and had way less content. It seemed like you guys just spent all your time trying to build the wasteland.