Now a member of the Splash Damage team, Neil’s already done a developer Q&A on their site. Here’s a quick look…
What do you do at Splash Damage?
Neil: As Lead Level Designer, I maintain a high level overview of all the different levels in the game, and make sure they fit in with the game’s vision and work together to create something stronger than the sum of the parts. I am of course responsible for the quality of the work our department delivers, but with the talent of the team I’ve inherited, I don’t have to give guidance as much as clear obstacles out of their paths so they can get on with doing their jobs. It’s also my duty to help prioritize different assets and features from other departments that will effect the work of our team, and then chase people around to make sure they get done!
We’re excited about Neil joining the Splash Damage team. When we have new details on the project he’ll be working on, we’ll let you know.