Here’s a look at some online coverage from the past week…
Up on GamaSutra today, there’s a three-page interview with Pete Hines. Among other things, Pete discusses our partnership with Splash Damage and our DLC philosophy. Here’s a snippet of the latter:
As a developer of open-world games, I imagine there is some degree of creative restriction on what Bethesda can do with DLC, in that discrete content has to be integrated in some logical way. You can’t just add another racetrack to the menu, or whatever. How do you approach that?
Pete Hines: It is a constraint from one standpoint, which is that if you’re going to plug it into the existing world then it has to be adaptable for anybody at any level that we discern, at least for the first two [in Fallout 3]. We don’t discern whether you’re level 1, level 10, level 15, or level 20, so we have to allow for all of that.
But in general, no. We like building our games that way. Having the DLC exist within that world allows us to, once we’re done making all the content for the game and we’ve finished the game from that standpoint and then spent lot of time playing it, look for areas that we’d like to do more of — to do something different than when you’re looking at the whole spectrum of content you’ve provided.
More news after the break….
Speaking of DLC, there’s a plenty of new reviews for The Pitt. In his review for 1Up’s RPG blog, The Grind, Chris Pereira discusses moral choices he needed to make while playing The Pitt. Here’s an excerpt:
Okay, I realize it’s a videogame and it doesn’t really matter what decisions I made. There’s no Achievement to distinguish my choice to other gamers and I doubt the game’s NPCs are going to lose any sleep over what I opted to do. But this is what an RPG with moral decisions is supposed to do, isn’t it? To make you think and feel the weight of your actions as an individual who wields real power over the world he or she inhabits. Not everyone is bound to have the same reaction I did, but it has the potential to evoke something from the player that is very rare in videogames — introspection — and for that simple reason alone, The Pitt is an absolute must-play.
If you haven’t downloaded The Pitt yet, be sure to look for chances to win at GameTrailers and Xcast Online. We’ll also continue to give them away on our Twitter site and Facebook page. Who knows, you might even find one here.
Moving along, at IGN this week, their staff counted down the Top Ten Gaming Dystopias — where Fallout 3 cracked the list at #3.
Wrapping things up for the week, here’s some Pip-Boy news. Thanks to everyone who pointed out the comparisons made with the Glacier Ridgeline W200. Elsewhere, check out this video at Kotaku. It’s perfect for the Fallout fan that doesn’t know what to do with their iPod touch after buying an iPhone. Hmmmm…..
Have a great weekend everyone!