Around the web: See WET in action (Updated)

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Here’s the latest news from around the web. Up first, X-Play revealed new gameplay footage of WET on their show last night. Head here to watch the gameplay, and see Adam Sessler’s interview with Creative Director Patrick Fortier.

For more interviews on WET, head to Kotaku for another interview with Patrick. Elsewhere, SPOnG interviewed Lead Designer Ashraf Ismail.

In other WET news, Destructoid’s Nick Chester discusses how WET got its name and Edge has a new preview based on impressions from our London event.

Moving along, winners of the 2008 ELAN Awards were announced this week and Fallout 3 came away a winner in two videogame categories — Best Console Game and Best Art Direction. To see a full list of winners, head here.

Broken Steel is in still in the news. This week, Game Revolution’s Nick Tan has a new preview for the upcoming DLC. Here’s a snippet:

“Before asking Alan Nanes (lead designer for Broken Steel) and Pete Hines (VP of Public Relations & Marketing) about how much experience is needed to reach the (perhaps) final level, I thought I would be clever by calculating it beforehand. Following the formula of needing 150 more experience to reach each  subsequent level, you will need 66,700 experience to reach level 30 which is about 125% more experience than that needed at level 20 (29,450).”

Looking for more on Broken Steel? Talking About Games interviewed Jeff Gardiner.

Last but not least, Rogue Warrior Senior Producer Sean Griffiths appears in new interviews at SPOnG and Inc Gamers.

Update: See extended footage of Wet on G4TV here.

Reader Comments

  1. Wow, Wet looks fantastic! Makes me (almost) wish I had a 360 (though one game *still* isn’t enough to make me shell out 400 dollars ;) )