We’ve got coverage from QuakeCon, GamesCom, San Francisco, Atlantis. You name it, we got it…
Germany has become the center of the gaming world this week — as press and gamers alike flock to GamesCom in Cologne. Above is a picture of our booth — inspired by Brink’s Container City. Find more pictures at Kotaku, as well as this Splash Damage-endorsed Flickr page.
Press folks have been checking out WET at GamesCom, as well as in New York, San Francisco, and last week at QuakeCon. Read hands-on impressions at Kotaku, Team Xbox and Gamespot. Here’s a look at the Gamespot preview:
“Wet seems to be at its best during the combat sections, which are quick, stylish, and a whole lot of fun to play. The platforming sequences, by contrast, tend to slow the action down a great deal, and we’re hoping there’s more gun-firing and swordplay than ledge-leaping and chasm-jumping in the final version of the game.”
Elsewhere, Game Trailers has a new interview for WET with Pete taken last week at QuakeCon. Hit the jump below to catch it and the latest Fallout 3 news…
Moving on, I highly recommend venturing to Digital Foundry (part of Eurogamer), where they’ve got a high-res time-lapse video of popular spots in the Capital Wasteland. Really cool. Meanwhile, Go Gaming Giant has a new column about the many reasons you should play Fallout 3 on your PC. Here’s an excerpt…
“The modding community has really been quite incredible for Fallout 3 and literally every day, new add-ons and changes are being made for the game allowing you to always have a fresh experience. There is something for everyone and these mods allow you to play the game exactly as you want, you can literally change anything and create anything.”
What time is it? It’s time for Todd Time! Kotaku’s Stephen Totilo has a pair of blog posts with him — discussing iPhone development and how Fallout 3 DLC has come to an end. Here’s a snippet from the latter:
“The game’s executive producer, Todd Howard of Bethesda Softworks, told me last week in Dallas at QuakeCon that he’s happy with the roll-out. ‘We knew we wanted to do three initially and we’ll see where that goes,’ he said. ‘I kind of had in my mind that the upper limit was five. Part of that was what I think people are willing to continue to pay for a game. And a lot of that is our own internal bandwidth.’”
The good news is, there’s still plenty of DLC coverage out there. GameShark has a guide to getting all of the achievements for Mothership Zeta, while new reviews can be found at Crispy Gamer and Worth Playing.
That’s all for today!
Update: Kotaku has a small piece discussing some of the pieces…err staff that have contributed to Brink.