It’s only been about a week since our last blog post on Brink, but there’s already plenty of new coverage — courtesy of the game’s appearance at GamesCom and PAX.
We begin with Giant Bomb — watch Brad Shoemaker’s interview with Game Director Paul Wedgwood above.
Additional PAX interviews can be found at the following:
- Machinima has put up an Inside Gaming Plus Interview with Paul Wedgwood.
- Creative Director Richard Ham tackles questions for The Weekly Blend.
- Following up their preview coverage, The Goozex Report interviews Richard Ham.
Finally, yours truly made a brief appearance on Insomniac’s Full Moon Show to discuss Brink and our other titles at PAX. Watch it here.
Update: There’s an interesting preview written by Alec Meer at Rock, Paper, Shotgun. Here’s an excerpt from ‘Splash Damage’s Brink: This Is How It is’…
“That said, Me will be Me in Brink. There is, thank grud, no Alec Meer player model, but there is an elaborate character editor, a little akin to City of Heroes and APB. You choose your face, your body type, your hair, your tatooos, your beard, your clothing…”
Read the rest here.