Over at Splash Damage’s site, you can check out a new developer profile with Gameplay/Physics Programmer Pierre ‘trega’ Tregaro. Here’s a sampling from the interview…
What games have you worked on?
Brink is the first ‘real’ game I’ve worked on. My last project before starting here was PuppIT, on which I was the project lead. In a nutshell, it’s a large digital puppet theatre entirely controlled using a multi-touch surface.
Head to Splash Damage’s official site to read the rest, as well as the other developer profiles they’ve done.