This Dev Diary will make you SMARTer

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Get SMART by reading the latest Developer Diary for Brink. This time around, we’ve got Splash Damage’s Aubrey Hesselgren, who takes you through the process of implementing Brink’s innovative feature, SMART (Smooth Movement Across Random Terrain). Here’s an excerpt from Hesselgren, who in a previous life was quite active in the London Parkour scene…

“Six or seven years ago, for a brief period, I wasn’t fat. I was lean, fast, agile and well exercised. For once I had a hobby which could reasonably be mentioned in polite company. Friends and relatives assumed (wrongly) that I took to the roofs of Southampton at night, doing back flips over cool bad guys. Not quite, but I had discovered Parkour: the art of efficiently moving up, over, across and through whatever obstacle gets in your way.”

For the rest of Aubrey’s must-read diary, head here.

Reader Comments

  1. This game looks like it could potentially revolutionize the way players navigate game worlds.
    I hope they advertise aggressively so this game becomes popular.

  2. This diary is great, I love the diagrams, helps explains it all much better.

    I’m really looking forward to Brink I’m a big fan of Splash Damage and of the Enemy Territory games.

    Hopefully we’ll see more from E3…