Phew! QuakeCon and GamesCom are now in the rearview mirror, but they’ve left a trail of coverage to catch up on. We start our recaps with Hunted: The Demon’s Forge.
Read more after the break…
Eurogamer’s Tom Bramwell flew to Texas for QuakeCon and went hands-on with the game. Here’s a snippet of his preview:
“Characters are beefy and convincing and the world is detailed and polished already. It’s very comfortable with long sight lines and spectacular views, the camera shifting to stare down past Elara into a ravine as she sidles along a ledge, and framing a massive ogre as it prowls in the distance.”
Elsewhere went hands-on with the latest build of the game. In this excerpt, previewer Kevin Kelly talks delves into the game’s exploration elements.
“Another system that the developers are toying with is an in-game guide system. Clicking L3 will reveal a ‘trail of sparkles’ for lack of a better term, which will lead you back to your partner, or towards an objective. They’re calling it the ‘Golden Waypoint’ right now, although that could change, and it will point out exits in a haze of smoke as well. It won’t be a direct path drawn on the ground, a la Dead Space, because they want to encourage exploration in the game. As Maxx puts it, ‘The game is 70% combat and 30% exploration,’ and there’ a lot of stuff to find.’”
With coverage continuing to come in… we’ll continue to update this post with the latest news on Hunted. In the meantime, you can discuss the game within our forums.