News Roundup: Fallout: New Vegas (Updated)

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Mark your calendars… we’re only five weeks from the release of Fallout: New Vegas!

After mega events like GamesCom and PAX, more and more folks have had a chance to go hands-on with New Vegas. While you might be a bit envious of the folks that have played the game before you, at least there’s plenty of new coverage to read up on, including new interviews at the following sites…

Update: Today a new interview at 411 Mania is up with Josh Sawyer.  here’s a quick look:

AL: About how many quests will be available when the game releases?

JS: Without giving specific numbers, it’s a lot. On my last playthrough, I had several dozen completed quests in my queue by the end of the game.

For new hands-on impressions, hit the jump below…

At this year’s PAX, Planet Fallout had a chance to play New Vegas. Here’s a snippet from their preview…

“Enemies you encounter throughout New Vegas were refreshingly varied from one another. When I came across a fortified room full of convicts, each one had a different weapon and fighting styles. With only a limited number of action points, I had to make a tactical decision of whether I should take out the sub-machine gunner who popped up from behind his cover, the guy shooting incendiary grenades, or the accurate marksman in the back of the room. I found myself switching back and forth between different weapon types in the middle of fighting in order to deal with the variety of situations in a single shootout more than I did in Fallout 3.”

For more hands-on previews, check out the following sites.

With summer coming to end, sites are shifting their focus to the games coming out this fall. Recently, both 1Up and Entertainment Weekly included New Vegas in their fall previews.

We close out this round up with some hard-hitting questions I received from Sarcastic Gamer. I’m still scarred by the musical number at the end.

Reader Comments

  1. everyone at work has been alerted, starting two months ago, that i’ll be taking October 19th off (and the 20th, probably).

    i’ve made no effort to conceal why – i flat out tell people that it’s for New Vegas.

  2. follow-up… the IGN AU interview was very interesting! “Wild West” sounds like another thing to debate taking in the first playthrough (my friends and i are hotly debating wether to run Hardcore on the first playthrough).

    regarding the speed run question and “getting lucky” to skip parts of the game, is this like how in Fallout 3 you can head straight to (or just stumble across) FALLOUT 3 SPOILER ALERT SPOILER ALERT SPOILER ALERT Smith Casey’s Garage and skip tons of missions? END SPOILERS

  3. This is great and all, but that quote really reminds me of how tired I am off what people focus on.

    I’m a big fan of Fallout 1&2, but in contrast to many other Fallout-fans I know I think that Fallout 3 was a great RPG all around. I love violent games and I’ll play a mindless shooter any day of the week, but in Fallout 3 my main enjoyment came from talking to people, exploring, reading hidden little notes, getting to know people, laughing at silly little jokes and references, and so on.

    Even though the engine gives FO3 a wholly enjoyable and nice shooter-part, I and most other RPG-fans enjoyed the story/character/world exploration parts more. And I’m guessing that New Vegas will be more of that – the shooter-aspect will be enjoyable, but the story, characters, dialog, exploration, et cetera will be what most of us are really after.

    But what does every first impression, every official trailer, every developer blurb I see talk about? Combat, combat, combat. “More enemies, more weapons, improved combat experience, lots and lots of shooting” is what they talk about.

    Sure, those things will be fun. But when I constantly hear things like that I just really hope that the non-combat parts haven’t been downplayed.

    And there are many who react like I do – when FO3 was released I saw an Internet full of other FO 1&2-fans who refused to even try FO3 because they had seen from the trailers that it is “just an FPS.”

  4. @Zabinatrix

    i totally understand what you’re saying, and i agree: Fallout 3 was a proper successor to 1 & 2 because of the plot, characters, storytelling style, and general feel of the world. the combat was very different from your typical iso RPG (but with VATS it was also different from your typical FPS).

    however, why ARE people fixating on the combat? because combat in Fallout 3 was just OK, and at times crappy. weapon handling was clunky, melee combat was mediocre, and long-range sniping was a joke. the combat system was universally one of the most criticized parts of FO3 – dirty smudges on a masterpiece. so i see it as a good thing that people are talking about the combat so much: it means that it’s greatly improved, while all the other aspects of the game are up to par – or better.

  5. @Michael: ““Mark your calendars”??”

    My calender is still on July, I should probably take time to dust it off every once and a while to get it ready for next year.

    @Emilio: “everyone at work has been alerted, starting two months ago, that i’ll be taking October 19th off (and the 20th, probably).
    i’ve made no effort to conceal why – i flat out tell people that it’s for New Vegas.”

    Such dedication is to be admired! :D

    Definitely looking forward to this, damn near every game since Fallout 3 came out was a disappointment, New Vegas looks like it’ll be breaking that trend :D . Except Rogue Warrior <3

  6. @emilio:
    “Fallout 3 was a proper successor to 1 & 2 because of the plot, characters, storytelling style, and general feel of the world.”

    I completely agree – only I’d say that 3 is actually even better than 1&2 in general feel of the world. In the first two games I had this general sense that the world was stuck in some 50s-like state before the Great War. A few 50s-looking cars here and there, the computers, the 50s-era type science fiction and robots… But just little things, that felt a bit tacked onto a generic dystopic wasteland.

    Fallout 3 took that to a whole new level of immersion – the music, the clothes, the Red Scare propaganda.. everything around you just really put you in that world, making you understand what kind of society, values and aesthetics that formed it. That’s one of the many things that makes me so happy to spend many hours just exploring Fallout 3, and one area where I really think Bethesda made a big improvement over the original.

    “however, why ARE people fixating on the combat?”

    Well, when it comes to the marketing departments, I’d say it’s down to the lowest common denominator. They want to appeal to the largest possible group – that has always been the quick thrill combat-fanatics. I’m sure that it is great fun to make immersive, beautiful games with lots of interesting/quirky characters, chances to explore, chances to solve differences through other means than violence, et cetera… But talking about that has never been what sells.

    It was the same thing with Bioware’s Dragon Age. When the trailers for that came out they only talked about the “visceral combat”, going on and on about how they’ve made the combat dynamics so wonderful. What little was mentioned about the world and story seemed rather cliché and boring.

    So in the end my roommate (a person who hates listening to dialog and concentrating on story in games and only likes hack and slash-RPGs) bought it when it came out, while I didn’t. As it turns out, the game was great for me and a total letdown for him. But I guess that they did make a sale there, by overstating the combat-aspects and downplaying the story.