Keeping with Brink news, we’ve got more previews and interviews to share from this year’s Eurogamer Expo.
Above, Game Director Paul Wedgwood gives a Container City walkthrough to the fine folks at Destructoid. If you haven’t seen them already, we have HD-quality videos up on Brink’s official site.
After sharing reactions from Eurogamer Expo attendees, Rock, Paper, Shotgun’s Quintin Smith brings us his hand-on impressions — discussing why the winning in Brink is cool…
“Some of it’s down to the SMART system, which in Splash Damage language means “Smooth Movement Across Random Terrain” and in English means “A sprint button that also causes your character to go hurtling up and over things automatically”. You’ll jump small gaps, vault fences, and go mantling up onto high ledges. Most importantly, tapping crouch while sprinting like this drops your character into a long slide, which is actually both evasive and aggressive. You can shoot during it (with much-reduced accuracy), and sliding into another player knocks them over.”
For more on Brink, check out the following links…
Previews
- Splash Damage’s Olivier Leonardi discusses his role as the game’s art director and more with NXT Gamer.
- Gameroni share why they think Brink is the most interested shooter on the horizon.
- Paul Wedgwood talks shop with Sarcastic Gamer and GameRant.
- Brink lead writer Ed Stern entertains questions (and stays entertaining as ever) in new with Critical Gamer. The site also caught up with Paul Wedgwood — nice picture of Paul!
- PS3 Attitude talks to Richard Ham about how fireteams work, as well as how the game blurs the lines between single player, coop, and multiplayer.
And in case you missed it, you can read more Eurogamer Expo coverage for Brink in a post we did last week.