Happy Boxing Day!
A day after Christmas, GameInformer.com has a special treat for Elder Scrolls’ fans — a feature looking back at the series so far. From its lore to advancements in its tech, the article features commentary from Todd Howard and other team members at Bethesda Game Studios. Below is an excerpt from the feature in which Todd discusses the game engine for Morrowind.
“Morrowind was a major rewrite of the whole system, using world building techniques we had used in Redguard, but on a massive scale. The whole engine was redone again. Everything was built by hand, and now with the advances in 3D, we could build everything from forks to pillows to giant castles. This game also marked our first foray into the console world with Xbox, whereas before we were just a PC developer.”
– Todd Howard
Read the rest here. And don’t miss Game Informer’s exclusive cover story on The Elder Scrolls V: Skyrim — hitting shelves in January!