New update, screenshots for Old World Blues

Between now and Thursday, the latest title update for Fallout: New Vegas will deploy across Xbox 360, PlayStation 3, and PC. In addition to adding support for New Vegas’ next DLC, Old World Blues, the update will bring improvements to performance and stability, as well as a new feature that automatically creates a save before the endgame sequence.

Old World Blues releases in two weeks on Tuesday, July 19th. For your viewing pleasure check out the latest screenshots above.

Check out the title update changelist after the break…

Changelist

  • New feature: system save is automatically created prior to endgame sequence. After credits, user is prompted to load save game. This will allow single save players to play DLC without creating a new game.
  • Fixed issue where Minigun audio could get stuck/keep playing indefinitely when fired out of VATS.
  • Script fix to restore destroyed ED-E. This should address issues players have with attempting to use certain companions (e.g. Rex) or when the player needs to clear his or her companions before entering an area (e.g. Zion / Honest Hearts).
  • New “Companion Dismissal Terminals” added to Gun Runners and Lucky 38. These will allow players with lost companions from earlier patches to force-fire if they are experiencing problems attempting to get into DLC or areas that prevent companions from entering.
  • Arms no longer lifted above head when sneaking with certain weapons.
  • Fixed sound cutting out after extended playthroughs.
  • Massive world optimizations in major areas for better stability/performance with multiple DLCs installed.
  • Players can now have six or more DLCs installed without encountering an infinite “loading DLC” message on startup.
  • Navmesh fixes/NPCs no longer getting stuck.
  • Scripts added to keep certain NPCs who were marked as dead from respawning.
  • Extensive world optimizations for Hoover Dam.
  • Fixed lockup with Ranger Grant’s forcegreet at HD/NCR path.
  • Fixed NPC AI packages so they don’t get stuck at HD.
  • Fixed bug where upgraded ED-E could be killed in non-hardcore mode.
  • Post-assassination Kimball now gets removed prior to Hoover Dam battle.
  • Fixed navmesh around Camp Searchlight to improve performance over long soaks.
  • Searchlight Troopers don’t bump into each other as often.
  • Fixed navmesh on HD Observation Deck.
  • New teleport locations for Legion path through Hoover Dam. Improves performance.
  • Radio stations will work properly now if DLC is uninstalled.
  • Fixed instances where it was possible to fast travel during Hoover Dam battle.
  • Fixed case where recruited Remnants were hostile to player during HD battle on Independent and House paths.  They will still turn hostile if you shoot them too much though.
  • Two vending machines in Hoover Dam were facing the wrong way.
  • Made it so Big Sal/Nero no longer accepts yield if the other is already dead.
  • Removed Brotherhood objectives when ED-E is given to the Followers.
  • Fixed rare instance where Cachino turned hostile on the player if player attacks Big Sal/Nero prior to Cachino entering the room.
  • Fixed crashes in Ultra-Luxe.
  • Fixed Alpha Squad snipers getting stuck when told to support player.
  • Fix for Lily’s weapon being displayed oddly on her back..
  • Improvements to navmesh and pathing in Great Khan Longhouse. Fixes crashes.
  • Plasma Spaz now gives 20% AP reduction (was 10%).
  • Fixed crash after hearing certain ED-E dialog triggers.
  • Fixed instance where Boone would constantly holster his rifle in combat if player had lost rep with the NCR.
  • Veronica no longer waits for player to speak to her before leaving after Hidden Valley is destroyed.
  • Extensive optimizations in McCarran.
  • Optimized NPC packages at Camp Golf to improve performance. Misfits now stay in a normal radius.
  • Arcade now properly rants against Caesar (once).
  • Motor-Runner Helmet now properly 0 weight. Also removed after quest completes.
  • NCR Heavy Troopers will now attack player if you attack Hsu.
  • Vulpes (and Alerio) now properly forcegreet if you somehow fast travel before their initial forcegreet fires.
  • Killing hostages while helping Khans no longer fails quest.
  • Gilbert/Ackerman now properly stay dead if murdered.
  • Mr. New Vegas will only mention failed NCR attack on Powder Gangers if Troopers are dead and Eddie is alive.
  • Fixed case where player could break quest with Orris if they fast traveled after he shoots thugs, but before forcegreet.
  • Generic Powder Gangers now set as Aggressive (previously Very Aggressive).
  • Fixed rare case of black screen during dialog at REPCONN facility.
  • Fixed phantom quest marker remaining on Major Knight after he’s killed.
  • Fix for incorrect dialog if player meets Bryce Anders after killing Motor Runner.
  • Player can no longer isolate the BoS virus by hitting “isolate virus” three times on a single console.
  • Fixed crash related to Arcade leaving the Remnants bunker.
  • Fixed Nightkin encounter at Tumbleweed Ranch to occur after user reloads a save.
  • Arcade will no longer attempt to initiate his quest during Hoover Dam.
  • Hoover Dam Boomer Bombing Run now works properly after save/reload.
  • Cass now only barks (ahem, as in barkstring) once per gameday and not every two gamehours.
  • Fixed XP exploits with MantisForeleg.
  • Massive optimizations in Westside, North Vegas and The Thorn. Improves AI pathing and performance with high uptimes.
  • Optimizations in Vault 19.
  • Fixed issue where Oliver Swanick would respawn after three days if killed.
  • Pathing improvements to The Strip and North Sewers.
  • Moved teleport doors on The Strip so NPCs don’t collide with players or other actors that stand in front of doors.
  • Ethel, Walter, and the Station Merchant no longer wander or patrol to avoid collisions with other NPCs.
  • Separated NPCs in the North Sewers.
  • Fixed issue where window in Vault 19 let player see through the world.
  • Greasers from Crandon’s quest now become disabled when the player leaves the area.
  • Fixed a Legion melee NPC near Nelson that was under the terrain.
  • Modified Legion and NCR hit-squad NPCs to use new level lists. They now have a smoother leveling curve that takes into account new level caps. Legion and NCR hit squad spawning was also revised to make their appearance more consistent and less memory-intensive.
  • Fixed issue where Omerta thugs wouldn’t leave Freeside if you killed Joana and Carlitos.
  • Cazador Poison Effect sound no longer plays globally if someone, somewhere gets stung. Only plays if the player is hit.
  • Player can no longer repair the Grenade Launcher with the minigun.
  • Fix for companions going into unconscious/conscious cycle over and over again when stung with Cazador poison. In normal mode (or against companions), Cazador poison now lasts 8 seconds, doing 18 points of damage per second.  It is, in fact, even deadlier than the normal version, but lasts 1/4 as long. In hardcore mode or against the player, poison remains 30 seconds/5 damage per second.
  • Casino slot scripts altered so their max bets do not produce game economy-ruining levels of cap overflow
  • Hit the Deck and Stonewall now properly work with player’s weapon condition. Hit the Deck is now +25 DT vs. Explosives instead of +50% vs. Explosives.
  • Adjusted Deathclaw fatigue to make them less exploitable with certain attacks. Inconsistent health values for Deathclaws were also corrected (in favor of stronger Deathclaws).
  • Cazadores are now properly flagged as fliers, so they won’t set off mines.
  • Increased radii for plasma and pulse grenades.
  • Fixed bug where rescued Powder Gangers would return to the legion camp.
  • Added Followers of the Apocalypse supplies to three areas of Hoover Dam if you gain their support and fight on independent or NCR paths. This also enables the FoA + NCR “good” ending through Julie Farkas.
  • Optimizations for Westside.
  • Fixed issues with Recharger Pistol animation.
  • Fixed issue where Aba Daba Honeymoon wouldn’t update if the player was running O My Papa simultaneously.
  • Typo: “Night Stalker Blood” changed to “Nightstalker Blood”
  • Yes-Man now checks both Loyal and Pearl’s status before the player can tell him the Boomer leaders are dead.
  • Removed “Intelligence” flag from Int<=2 check at REPCONN HQ, as engine doesn’t support checks that low.
  • Fixed scripting on Lonesome Drifter barter check so player doesn’t get next objective with Tommy Torini if they fail.
  • Legion Assassins moveto script no longer occurs every frame (frees up memory).
  • Added recipe so player can now break down 12.7mm ammo.
  • Four Eyes now works with ball cap with glasses.
  • There is now always an option to give ED-E to Lorenzo, even if player has said no the first time.
  • Mister Sandman no longer works on The Forecaster (XP exploit).
  • Ultra-Luxe doors no longer disable player controls if player is an enemy of the White Gloves.
  • Fix scripting conflict between “Cold, Cold Heart” and Mojave Ghost with Vulpes/Benny.
  • Fixed issue where player could become control locked in Gommorah if they had installed Yes-Man.
  • Player can now re-hire Arcade if ED-E is in the party.
  • Ultra-Luxe now properly pays out in Legion and NCR money.
  • Veronica’s companion perks (as in the ones Veronica gets, not the player) now properly assigned.
  • Waiting companions will no longer get teleported by the Vault 22 elevator.
  • Changed objectives for How Little We Know to better reflect branching paths.
  • “Return to Yes-Man” objective no longer reopens if player tells him to go to Lucky 38 in Wild Card: Change in Management.
  • Player can no longer pickpocket Button Man to break the scene where he shoots Cachino.
  • Player can no longer ask Cachino about plans if Bosses are already dead.
  • Fix for ED-E combat dialog.
  • Ranger Helmet now has weight/value.
  • Fixed Gomorrah holdout scripting to properly affect companions.
  • Lily now properly uses Stealth Boy when player is sneaking if told to keep it during her quest.
  • Fixed exploit where player could get infinite XP for punching Big Sal’s corpse.
  • Fixed scripting for For the Republic II where exposing Karl would prematurely complete the objective to destroy the Khans.
  • Fixed instance where fast travel was disabled when creating new game post-credits.
  • Inventory will now show cumulative weight of item stacks instead of weight of a single item.
  • Missile projectiles will no longer show in player’s target HUD.
  • Player will now unequip a weapon if consuming it in the crafting menu (fixes crash).
  • Weapons with recharging ammo now display ammo properly.
  • Fixed rare instance where player could be control-locked if loading an autosave created while lockpicking a transition door.
  • Beamsplitter mod fixed to proper DAM/DPS.
  • Crafting can no longer create weapons/armor at 100% condition.
  • Repair kits can no longer repair to 100% condition.
  • Throwing weapons can no longer take damage, and are dropped when shot at 100% condition.
  • DT Perks that increase DT based on enemy weapon should function properly.
  • Weapons using multiple rounds of ammunition per shot fired now show proper VATS damage estimate.
  • Fixed rare case where broken stick of dynamite could crash game if thrown.
  • NPCs will now play face cards on player’s stack in Caravan.
  • Various tweaks to audio system to improve memory performance.
  • Fixed issue where looping reload weapons would get stuck, causing VATS camera to point to the ground.
  • Fixed clock/calendar so that it doesn’t reset on a fresh load.
  • Fixed .45 auto pistol displaying incorrect condition/value on modding screen.
  • Both DAM and DPS now display on workbenches when creating explosives.
  • For ammo that reduce spread (like 12ga) effect is now properly applied to spread, not wobble.
  • Fixed crash when attempting to enter DLC1 with equipped quest items.

 

Reader Comments

  1. AWSOME on the followers ending slide! :D
    will any of the ending glitches be addressed such as the “hidden” brotherhood slide where you keep mcnamara, sign ncr truce, and go independent?

  2. well this is all good news i am glad to see there are folks alive there and working on some thing other than Oblivion, and other games and fixing the one that is near and dear to my hart thanks

  3. The pc and ps3 patch is available…no word of a 360 patch confirmation. Did anyone download the patch and can anyone confirm the fixes…

  4. Why was my level cap raised after the patch was installed? I have the ps3 version of the game and I have both honest hearts and dead money installed and my character is level 40. Now I am almost level 41 since the patch came out. Also, my overall DT was mysteriously raised by over 20 points on one of my playthroughs. Are these bugs or am I just missing something?

  5. Thanks buddy. I got New Vegas on the drop date…returned it two days later and then purchased it again when it dropped to 20 bucks. I have been waiting for a really good clean up. I got the HH DLC…Blah,blah,blah… I want to finally play this game without wanting to beat up someone at Beth… If they got it right finally, I won’t complain anymore-well at least until the next horrendously glitched game (hopefully not SKYRIM)… TO SOON?

  6. Please let this patch be the one! It looks like its going to really fix a huge amount of problems, which is what a real patch should do!

  7. Thanks for the reply although I don’t really mind having the level cap raised, but the DT thing makes the game a little bit too easy. Also, thank you for fixing all of the bugs in the camp McCarren area.

  8. A little annoyed that the fame was not fixed now I’m stuck with random factions hating me for no reason wicked……

  9. Hey gamers rally up. I got a question. Is the update up for the 360…? I’m tired of all you ps3 and pc Mojave people having all the fun.

  10. No patch for 360 yet, despite GameSpot’s article stating universal release before Thursday. :X
    Really looking forward to this patch, too.

  11. woohoo, got the patch last night!

    the new price & weight display is kinda weird and will take some getting used to, but it is more useful. i’d still like to have some kind of hybrid display, like “5 (1)”, or “total (single)”.

    i noticed a new bug: i entered the Silver Rush and heard a low, throbbing electric hum that didn’t seem attached to any point in space, it just stayed a constant volume. the sound kept playing outside and in the Atomic Wrangler, and didn’t go away until i reloaded the autosave.

    my launcher still crashes. not sure what’s up with that… i’ll make sure to send the MS bug report next time.

  12. since Inventory will now show cumulative weight of item stacks instead of weight of a single item will the pack rat still affect it?

    Also I have been bit rude in the past and wanted to apologize for that. Sorrrrrrry.

  13. STILL nothing about fixing the reload animation bug where reloading weapons while running causes you to walk funny for a few seconds and not be able to fire. (Weapons that you have to load each bullet individually, such as lever actions, and .357 revolver)

    Also nothing related to finally allowing us to drop quest items once quests are complete, or fixing the bug where a weapon on your back is upside down when wearing ranger armor.

  14. hmmm, so i was able to fix/circumvent two problems last night:

    - the launcher crashing, which seems to be Steam’s fault. turn on XP SP3 compatibility mode for the launcher.

    - save games that won’t load, but sit on the loading screen with the roulette wheel spinning (.bak or not). try earlier saves to find one that loads, and then with [i]that[/i] game loaded, load up your latest save.

    both of these issues were around before the patch. they may both be Steam’s fault, too, though i’m not sure.

  15. Unfortunately the patch didn’t fix the bug where Raul won’t activate his quest after going through Ranger Andy’s dialogue options; any chance this will be fixed in the future?

  16. Hey gstaff the only big glitch that I wish you could have fixed was the wheel of fortune mission. If you give boxcar a med-x before you start this mission you can’t complete it.

  17. Dear bethblog,

    there are glitches with the 360 patch. For instance, the level 40 cap has been broken. Another includes the Tesla-beaton Prototype Cannon failing to fire, even at max condition.

    The stealth boy leaves the character invisible even after it ‘wears off’.

  18. Eye catching patch just like the upcoming FALLOUT: NEW VEGAS OLD WORLD BLUES DLC with its very clean excellent looking graphics.

    Thanks for the continued and very extensive patching work OBSIDIAN :) Best wishes on a very successful GAME OF THE YEAR EDITION if it happens.

  19. GSTAFF, can we get an official comment on why people are leveling past 30 without DLC and how this will effect their games?

    Also, is this the final patch or are more planned?

  20. I just want to thank Bethesda for working so hard to fix the problems with my favorite game.
    The list sems to be addressing the problems I’ve had on my 360 version of the game.
    Mabye now I can finaly finish it.
    Buuuuu to Obsidian!
    Yeahhhhhhhhh to Bethesda!

  21. What the hell I downloaded the new update and lost 40,000 caps someone please tell me why??!! I am so pissed off!!!!

  22. The changes made to the inventory which now show the total weight and total value of a stack of items is extremely annoying. This “update” to the inventory system makes it extremely difficult to decide what items and how many I wish to sell for profit. I have to use a calculator to manually determine the value of any individual item unless I take it to the vendor. This system is very counter-intuitive. A value for a single item needs to be shown somewhere in inventory. For me, this new method if practically game-breaking.

  23. YaY got ED-E back, i’m sure he looks different though, he was a lot greyer before now he looks almost green, not that i’m complaining…

  24. Ever since I down loaded the patch, half the motel in Novac, Ranger Andy’s bungalo and Cliff’s bungalo’s walls have disappeared. The doors are still there and accessable, but I can walk through the buildings.

  25. Is it just my game, but ever since the patch, half of Novac’s motel and two of the buildings (Andy’s and Cliff’s) are missing their walls. The doors are still there and can be used. However, you can walk behind/through the buildings. I’ve tried different saves, no differance. I even deleted and downloaded the patch and game data with no change. What’s with that?

  26. hrm… Veronica keeps losing stuff when coming out of casinos, specifically the rifle i give her. so far, she’s lost an upgraded plasma rifle and a tri-beam laser rifle!

  27. The 360 patch is very sound. There still are some glitches, but its more like fallout 3 GOTY… and as you play, if you are playing you can feel the updates grudgingly adapting as you play desperately pushing along… I played for 4 hours after the update and it didnt freeze. That was the first day. the second day… I played 3 hours strong… no freezing… the game is fixed… anyone in disagreement is a horrible player or just strange.
    Start a new game and be easy. Play this and be happy, till Skyrim! Whatelse do we have to do. If we are indeed greedy fiends for RPG excellence. And if you are NCR bound the Caesar Assassins come randomly and they come hard. I have experienced a lot of hardcore randomness since I got the patch. I aint complaining. I’m satisfied with what they did. I was hating this Besh/Obsid staff but I forgive them now. And I will still purchase the New Vegas GOTY edition when it drops…

    uno

  28. I think the 360 patch is very good indeed. I played for at least 4 hours after I downloaded the patch and I didnt encounter one freeze, or any other problems. Good work guys.

  29. I still can mot get rid of motor runners helmet or the camera and also one of files just did the thing where it just sits there loading forever but never actually loads.

  30. I’m guessing i’m one of the lucky ones, apart from the Arcade gannon glitch where he wouldn’t join your party (now fixed) the Ed-E vanishing act (now fixed) and having no dialogue option with elder hardin about joining the NCR (even if he says no, i would like to give the guy some kind of choice before i blow up the hidden valley bunker!!). But i have never actually had the game crash on me (frame rate deterioration a couple of times, but no actual crashes). So yeah, peace out.

  31. Hey I have a ps3 version of fallout new vegas and from 7/12/11 through today i have been playing and some how i have been able to go further than 40th level. Im level 45, will this affect me when old world blues comes out.

  32. I was very frustrated with all of the bugs and glitches at first. I was over a year late in upgrading to these third generation systems and the first game I played on an xbox product of any kind was the elder scrolls oblivion. The first thing I noticed that really made a difference was the first/third player viewing option. This feature along with the massive world and unbelievable graphics made me an instant Bethesda fan. Then came Fallout 3 and I was once again blown away by the product I had spent my hard earned money on. The name Bethesda has stood for quality and I hope the next installment of the Fallout title series is up to the standard we as Bethesda fans are used to. Fallout New Vegas was a long way off from that level. I have issue with all of the boarded up buildings in both games, I mean why in the h#%l would people that need shelter and are trying to rebuild communities not use these buildings? And in a land with no law and alot of explosives why can’t I as a survivor gain access to any damn where I want?

  33. Any Word on when the Bug that causes Colmillo,Audaz, Basura, ( sometimes some Mole Rats ) , and also sometimes lady gibson to intermittently Spawning under an agressive or Very Agressive ( it’s on 360 I’m playing) & attacking when you come out the Back door at HELIOS One into the Solar Panel array FIeld?

    Other than that I’m playing as we speak. Thank you so much the gameplay seems a bit cleaner and I haven’t had one freeze up or “Buggy” crawling on me.

  34. How is this patch distributed?

    Is it just an update before the game or what? I’m thinking about buying the game for $15 but I’m not so sure with what I’ve been hearing.

  35. My game crashes more now then ever before! Saved game corruptions. Freezing on loading. Black screens when openning door in solar collection tower. Almost as bad as MS updates. Make a patch, then patch the patch then patch the patched patches patch. Sure makes the game last longer though – gotta keep shutting off the xbox and restarting the game.

  36. it sucks that you can’t use the weapon mods on the special/rare weapons to improve their ammo or make it so the semi auto weapons are full auto capable