New update, screenshots for Old World Blues

Between now and Thursday, the latest title update for Fallout: New Vegas will deploy across Xbox 360, PlayStation 3, and PC. In addition to adding support for New Vegas’ next DLC, Old World Blues, the update will bring improvements to performance and stability, as well as a new feature that automatically creates a save before the endgame sequence.

Old World Blues releases in two weeks on Tuesday, July 19th. For your viewing pleasure check out the latest screenshots above.

Check out the title update changelist after the break…

Changelist

  • New feature: system save is automatically created prior to endgame sequence. After credits, user is prompted to load save game. This will allow single save players to play DLC without creating a new game.
  • Fixed issue where Minigun audio could get stuck/keep playing indefinitely when fired out of VATS.
  • Script fix to restore destroyed ED-E. This should address issues players have with attempting to use certain companions (e.g. Rex) or when the player needs to clear his or her companions before entering an area (e.g. Zion / Honest Hearts).
  • New “Companion Dismissal Terminals” added to Gun Runners and Lucky 38. These will allow players with lost companions from earlier patches to force-fire if they are experiencing problems attempting to get into DLC or areas that prevent companions from entering.
  • Arms no longer lifted above head when sneaking with certain weapons.
  • Fixed sound cutting out after extended playthroughs.
  • Massive world optimizations in major areas for better stability/performance with multiple DLCs installed.
  • Players can now have six or more DLCs installed without encountering an infinite “loading DLC” message on startup.
  • Navmesh fixes/NPCs no longer getting stuck.
  • Scripts added to keep certain NPCs who were marked as dead from respawning.
  • Extensive world optimizations for Hoover Dam.
  • Fixed lockup with Ranger Grant’s forcegreet at HD/NCR path.
  • Fixed NPC AI packages so they don’t get stuck at HD.
  • Fixed bug where upgraded ED-E could be killed in non-hardcore mode.
  • Post-assassination Kimball now gets removed prior to Hoover Dam battle.
  • Fixed navmesh around Camp Searchlight to improve performance over long soaks.
  • Searchlight Troopers don’t bump into each other as often.
  • Fixed navmesh on HD Observation Deck.
  • New teleport locations for Legion path through Hoover Dam. Improves performance.
  • Radio stations will work properly now if DLC is uninstalled.
  • Fixed instances where it was possible to fast travel during Hoover Dam battle.
  • Fixed case where recruited Remnants were hostile to player during HD battle on Independent and House paths.  They will still turn hostile if you shoot them too much though.
  • Two vending machines in Hoover Dam were facing the wrong way.
  • Made it so Big Sal/Nero no longer accepts yield if the other is already dead.
  • Removed Brotherhood objectives when ED-E is given to the Followers.
  • Fixed rare instance where Cachino turned hostile on the player if player attacks Big Sal/Nero prior to Cachino entering the room.
  • Fixed crashes in Ultra-Luxe.
  • Fixed Alpha Squad snipers getting stuck when told to support player.
  • Fix for Lily’s weapon being displayed oddly on her back..
  • Improvements to navmesh and pathing in Great Khan Longhouse. Fixes crashes.
  • Plasma Spaz now gives 20% AP reduction (was 10%).
  • Fixed crash after hearing certain ED-E dialog triggers.
  • Fixed instance where Boone would constantly holster his rifle in combat if player had lost rep with the NCR.
  • Veronica no longer waits for player to speak to her before leaving after Hidden Valley is destroyed.
  • Extensive optimizations in McCarran.
  • Optimized NPC packages at Camp Golf to improve performance. Misfits now stay in a normal radius.
  • Arcade now properly rants against Caesar (once).
  • Motor-Runner Helmet now properly 0 weight. Also removed after quest completes.
  • NCR Heavy Troopers will now attack player if you attack Hsu.
  • Vulpes (and Alerio) now properly forcegreet if you somehow fast travel before their initial forcegreet fires.
  • Killing hostages while helping Khans no longer fails quest.
  • Gilbert/Ackerman now properly stay dead if murdered.
  • Mr. New Vegas will only mention failed NCR attack on Powder Gangers if Troopers are dead and Eddie is alive.
  • Fixed case where player could break quest with Orris if they fast traveled after he shoots thugs, but before forcegreet.
  • Generic Powder Gangers now set as Aggressive (previously Very Aggressive).
  • Fixed rare case of black screen during dialog at REPCONN facility.
  • Fixed phantom quest marker remaining on Major Knight after he’s killed.
  • Fix for incorrect dialog if player meets Bryce Anders after killing Motor Runner.
  • Player can no longer isolate the BoS virus by hitting “isolate virus” three times on a single console.
  • Fixed crash related to Arcade leaving the Remnants bunker.
  • Fixed Nightkin encounter at Tumbleweed Ranch to occur after user reloads a save.
  • Arcade will no longer attempt to initiate his quest during Hoover Dam.
  • Hoover Dam Boomer Bombing Run now works properly after save/reload.
  • Cass now only barks (ahem, as in barkstring) once per gameday and not every two gamehours.
  • Fixed XP exploits with MantisForeleg.
  • Massive optimizations in Westside, North Vegas and The Thorn. Improves AI pathing and performance with high uptimes.
  • Optimizations in Vault 19.
  • Fixed issue where Oliver Swanick would respawn after three days if killed.
  • Pathing improvements to The Strip and North Sewers.
  • Moved teleport doors on The Strip so NPCs don’t collide with players or other actors that stand in front of doors.
  • Ethel, Walter, and the Station Merchant no longer wander or patrol to avoid collisions with other NPCs.
  • Separated NPCs in the North Sewers.
  • Fixed issue where window in Vault 19 let player see through the world.
  • Greasers from Crandon’s quest now become disabled when the player leaves the area.
  • Fixed a Legion melee NPC near Nelson that was under the terrain.
  • Modified Legion and NCR hit-squad NPCs to use new level lists. They now have a smoother leveling curve that takes into account new level caps. Legion and NCR hit squad spawning was also revised to make their appearance more consistent and less memory-intensive.
  • Fixed issue where Omerta thugs wouldn’t leave Freeside if you killed Joana and Carlitos.
  • Cazador Poison Effect sound no longer plays globally if someone, somewhere gets stung. Only plays if the player is hit.
  • Player can no longer repair the Grenade Launcher with the minigun.
  • Fix for companions going into unconscious/conscious cycle over and over again when stung with Cazador poison. In normal mode (or against companions), Cazador poison now lasts 8 seconds, doing 18 points of damage per second.  It is, in fact, even deadlier than the normal version, but lasts 1/4 as long. In hardcore mode or against the player, poison remains 30 seconds/5 damage per second.
  • Casino slot scripts altered so their max bets do not produce game economy-ruining levels of cap overflow
  • Hit the Deck and Stonewall now properly work with player’s weapon condition. Hit the Deck is now +25 DT vs. Explosives instead of +50% vs. Explosives.
  • Adjusted Deathclaw fatigue to make them less exploitable with certain attacks. Inconsistent health values for Deathclaws were also corrected (in favor of stronger Deathclaws).
  • Cazadores are now properly flagged as fliers, so they won’t set off mines.
  • Increased radii for plasma and pulse grenades.
  • Fixed bug where rescued Powder Gangers would return to the legion camp.
  • Added Followers of the Apocalypse supplies to three areas of Hoover Dam if you gain their support and fight on independent or NCR paths. This also enables the FoA + NCR “good” ending through Julie Farkas.
  • Optimizations for Westside.
  • Fixed issues with Recharger Pistol animation.
  • Fixed issue where Aba Daba Honeymoon wouldn’t update if the player was running O My Papa simultaneously.
  • Typo: “Night Stalker Blood” changed to “Nightstalker Blood”
  • Yes-Man now checks both Loyal and Pearl’s status before the player can tell him the Boomer leaders are dead.
  • Removed “Intelligence” flag from Int<=2 check at REPCONN HQ, as engine doesn’t support checks that low.
  • Fixed scripting on Lonesome Drifter barter check so player doesn’t get next objective with Tommy Torini if they fail.
  • Legion Assassins moveto script no longer occurs every frame (frees up memory).
  • Added recipe so player can now break down 12.7mm ammo.
  • Four Eyes now works with ball cap with glasses.
  • There is now always an option to give ED-E to Lorenzo, even if player has said no the first time.
  • Mister Sandman no longer works on The Forecaster (XP exploit).
  • Ultra-Luxe doors no longer disable player controls if player is an enemy of the White Gloves.
  • Fix scripting conflict between “Cold, Cold Heart” and Mojave Ghost with Vulpes/Benny.
  • Fixed issue where player could become control locked in Gommorah if they had installed Yes-Man.
  • Player can now re-hire Arcade if ED-E is in the party.
  • Ultra-Luxe now properly pays out in Legion and NCR money.
  • Veronica’s companion perks (as in the ones Veronica gets, not the player) now properly assigned.
  • Waiting companions will no longer get teleported by the Vault 22 elevator.
  • Changed objectives for How Little We Know to better reflect branching paths.
  • “Return to Yes-Man” objective no longer reopens if player tells him to go to Lucky 38 in Wild Card: Change in Management.
  • Player can no longer pickpocket Button Man to break the scene where he shoots Cachino.
  • Player can no longer ask Cachino about plans if Bosses are already dead.
  • Fix for ED-E combat dialog.
  • Ranger Helmet now has weight/value.
  • Fixed Gomorrah holdout scripting to properly affect companions.
  • Lily now properly uses Stealth Boy when player is sneaking if told to keep it during her quest.
  • Fixed exploit where player could get infinite XP for punching Big Sal’s corpse.
  • Fixed scripting for For the Republic II where exposing Karl would prematurely complete the objective to destroy the Khans.
  • Fixed instance where fast travel was disabled when creating new game post-credits.
  • Inventory will now show cumulative weight of item stacks instead of weight of a single item.
  • Missile projectiles will no longer show in player’s target HUD.
  • Player will now unequip a weapon if consuming it in the crafting menu (fixes crash).
  • Weapons with recharging ammo now display ammo properly.
  • Fixed rare instance where player could be control-locked if loading an autosave created while lockpicking a transition door.
  • Beamsplitter mod fixed to proper DAM/DPS.
  • Crafting can no longer create weapons/armor at 100% condition.
  • Repair kits can no longer repair to 100% condition.
  • Throwing weapons can no longer take damage, and are dropped when shot at 100% condition.
  • DT Perks that increase DT based on enemy weapon should function properly.
  • Weapons using multiple rounds of ammunition per shot fired now show proper VATS damage estimate.
  • Fixed rare case where broken stick of dynamite could crash game if thrown.
  • NPCs will now play face cards on player’s stack in Caravan.
  • Various tweaks to audio system to improve memory performance.
  • Fixed issue where looping reload weapons would get stuck, causing VATS camera to point to the ground.
  • Fixed clock/calendar so that it doesn’t reset on a fresh load.
  • Fixed .45 auto pistol displaying incorrect condition/value on modding screen.
  • Both DAM and DPS now display on workbenches when creating explosives.
  • For ammo that reduce spread (like 12ga) effect is now properly applied to spread, not wobble.
  • Fixed crash when attempting to enter DLC1 with equipped quest items.

 

Reader Comments

  1. “Repair kits can no longer repair to 100% condition.”

    Why? I have so many caps that it doesn’t matter if I’m forced to use vendors, but still… kind of a dick move nerfing repair kits like that.

  2. It looks like they forgot one. When using the Heavy Incinerator without V.A.T.S. mode, you can shoot and the audio will drop out, and then come in later. I will shoot with no sound, and then later you hear the multiple shot burst sound afterwards, if at all. But this is great with all of the patches, most of which I have not seen, thankfully.

  3. That entry is a bit misleading. It will repair the weapon to 99.9% CND. The problem is that the engine treats 100% CND weapons in weird ways and it can cause bugs. Since weapons max out in effectiveness long before you reach 100%, the loss for the player is extremely small.

  4. you guys forgot to fix the glitches with the weapon mods (ie: Sniper rifle carbon fiber parts, Gatling laser CF Frame, and the Fat Man Little Boy Kit) that are supposed to decrease the weapons weight but don’t.

  5. repair kits can no longer repair to 100 percent — so how high can they repair? == if they can repair in the 90 percentile i will be ok w that i suppose – may be the rationale is a weapon cannot be 100 percent condition ever again because it can never be brand new again? i would like to know the rationale behind that one

  6. Awesome patch notes. It is interesting that they are so detailed and expansive. Bethesda could learn a thing or two from Obsidian when it comes to this. Their patch notes are always sparse and usually just about adding achievements.

  7. This is awesome Bethesda, glad to see expansive patch notes! Can’t wait for Old World Blues also, the screenshots look intriguing.

  8. I’m excited about all these bug fixes. This, along with the community patch, may finally make New Vegas a place to revisit.

  9. “Fixed issue where Minigun audio could get stuck/keep playing indefinitely when fired out of VATS.”

    Thank you so much!

  10. Finally! Happy to see that they are super patching the game now–been waiting for a huge patch to come through and fix the game and then I’ll head back to the Mojave to spend another 100+ hours enjoying Fallout!

  11. “Cazador Poison Effect sound no longer plays globally if someone, somewhere gets stung. Only plays if the player is hit.” Nice one :)

  12. Only New Vegas is the buggiest Fallout game to date so not really. On the other hand Bethesda had an expanded timeframe. Yet Obsidian reused a large amount of assets. Give and take really.

    However yes a detailed changelog is always nice.

  13. One other thing, will this patch also be included in the DLC? I ask because when my internet goes down and I haven’t played NV for a while, the patch gets deleted and with the internet down I can’t get the patch, then I have to go back to Fallout: Bug Vegas. When patches are incorporated into the DLC files, this isn’t an issue because it doesn’t get flushed by the xbox’s pathetically small patch cache. Please let me know.

  14. Great set of patch notes, only bothersome ones are as they said the repair kits but that’s explained pretty well but SLOT MACHINES? I loved getting 32,000 Caps and hardly having to worry about money afterwards. Felt like you finally hit it big in the casino in real life, I felt accomplished that I sat there for 20 minutes pulling the slot lever like an old lady with a bucket of chips.

    Someone needs to mod that back in on the nexus, I tell you what.

    Everything else is boffo on my account, it’s good just the slot machines. :< My precious slot machines… if no one else will do it, I will slave in the GECK for several hours to unpatch that.

  15. wow, that’s a changelist! i’m glad i haven’t encountered most of these bugs, there are some strange ones there. i definitely noticed more crashes-to-desktop in Honest Hearts, so i hope those are fixed. i’m also having a fairly regular problem with the NV launcher crashing several times before staying open.

    Honest Hearts was great, by the way! i really enjoyed the writing, the voices, and the map – especially that the map seemed built to be explored, versus the invisible walls and fruitless dead-ends of the Mojave. the background stories of the tribes and the Survivalist, and the themes of spirituality, determination, and civilization-building were especially engaging. the NCR and Legion have their philosophy for rebuilding society, now you see some of the New Canaanite’s way. plus, i could carry a 1911 the whole time! the lack of an evil plot was disappointing, though, as there seems to be no bad path except to kill, pillage, and go home.

  16. @ToxicKookie, the update is standalone and not included with the DLC. But it is required to run the DLC. So long as you don’t do a system cache clear, you should be fine.

  17. Hmmm….darn still don’t have the button 2 remapping fix.
    Also,so much for getting my repair to 100 to know that weapon kit can’t touch 100 once patched…

  18. Thanks for the quick reply, gstaff, but I think that’s the kind of patch that gets flushed whether or not you clear your cache, because of the way the xbox handles some patches. I know with some games recently, the patch is stored outside the cache, like with MW2, so it doesn’t get deleted, but I know for a fact that your xbox will delete patches for games you haven’t played in a while. For instance, last time my power went out, and with it the internet, I used an inverter and gen set to run my T.V and xbox, I decided to play some RE5, but upon booting the game up I couldn’t access any of the DLC because the patch that allowed DLC use had been deleted by my xbox since I hadn’t played the game in a while.

  19. wtf is this
    Crafting can no longer create weapons/armor at 100% condition.
    Repair kits can no longer repair to 100% condition.

  20. For some odd reason, I love reading patch notes. It’s like a huge list of all the bad things I could have run into but usually didn’t, that you guys managed to find and fix anyway. Keep up the awesome work! I can’t wait to play the next DLC. :)

  21. @Paul, LOL “Bethesda should learn from Obsidian” You know how many months it took to make this patch? I laugh at how you bow down to obsidian yet the game is not at all optimized.

  22. “The problem is that the engine treats 100% CND weapons in weird ways and it can cause bugs.”

    Then what about the NPCs who have 100% repair? Will they still have 100% repair? Not that I’m keen on suggesting you reduce their repair skills, but if the problems reside within the weapons themselves and not the kits, then it’s curious that the kits have been altered, but the NPCs capable of bringing weapons up to 100% condition aren’t mentioned anywhere, if they’ve even been addressed.

  23. Thank you! Thank you! Thank You! I’m so sick and tired of it freezing in certain areas in the game I can’t wait for them to get fixed. Hopefully 188 gets fixed too cuz that lags. I figured they were makeing this patch so they pushed back Old World Blues (Can’t wait for that!!!) But i thought it was going to come out with it, all well its a win ether way!

    I agree with Alex. I love Bethesda, and think they make the best RPGs (with the joke Fables become) but after it takes to much memory for the game to remember all the weapons, uniforms, and all the other fun random trophies of junk you find in any of their games the engine lags like crap. I mean Oblivion and 3 still have alot of bugs after they made the final patches.

    Can’t wait to get my hands on Skyrim!! Looks as good as Marrowind!

  24. I can’t wait for this patch and thank you for fixing all of these bugs. Although I am going to miss the mantis foreleg exploit.

  25. Glad to see still supporting this game, even with the price of this game so low. Just picked this up off Best Buy’s $10 deal and can say it is already turning out like a great deal.

  26. Has the bug where shopkeepers (specifically Knight Torres for me) will not refresh their inventories been fixed?

    Also, in Torres’ case, she refuses to continue selling her upgraded inventory even when she is working properly.

  27. Copied from the Fallout Wiki:

    “If the New California Republic take over Primm, some citizens will say that “Primm wimped out and accepted NCR rule.” Even if Meyers or Primm Slim is chosen as Primm’s sheriff, this line will be heard from time to time throughout the wasteland and even from Primm residents.”

    It’s an annoying bug that can be easily fixed. Is there any chance that this can go through?

  28. “Fixed issue where Minigun audio could get stuck/keep playing indefinitely when fired out of VATS.”

    Yes!

    “Motor-Runner Helmet now properly 0 weight. Also removed after quest completes.”

    Yes!

    “Cazador Poison Effect sound no longer plays globally if someone, somewhere gets stung. Only plays if the player is hit.”

    Yes!

    “NPCs will now play face cards on player’s stack in Caravan.”

    NO! :O

  29. That minigun glitch was also present in Fallout 3, very annoying.

    I’m guessing the Ultra-Luxe update fixes the game stopping crash in the bathhouse?

  30. Bob, few points:

    1) I started playing NV the day it came out, and only saw few cosmetic bugs. Finished the game two weeks later (80 hours of playtime no problems). Cannot say the same for Fallout 3

    2) Patches come out fairly quickly for NV, when you consider how huge game it is. A lot more quests than in FO3, and they are lot more open also

    3) Bethesda released 2 patches with few fixes (only a few) that broke other things. All the rest of patches only included “new achievements” or “DLC support”, that is all

    FNV might not be flawless bugfree game, but Obsidian is clearly a lot better at solving its bugs and providing clear, detailed patch notes.

    Also note that for Oblivion, unofficial patch fixes about 1500 bugs, with which Bethesda never bothered. Similar for FO3.

  31. How about a fix for the computer hacking sequences? My game screen doesn’t show the passwords when I try to hack a terminal. I haven’t been able to attempt to hack any of them……

  32. I loved Honest Hearts i was just hoping after it was over you would still be able to interact with a merchant or at least someone like a companion all im saying is please dont take out the companions or some of the more iconic characters in old world blues.

  33. Are these patches for the 360 aswell ? Also have they fixed the script with ranger andy in novac so that you can activate rauls quest and what about when you take the Euclids c finder and pluse gun to the brotherhood elder with Veronica is there script fixed aswell?