The third video in our six-part, behind-the-scenes series for RAGE has arrived: “The Arsenal.” In this installment, the team at id Software discuss the various weapons, ammo types, and gadgets you’ll come across in the RAGE wasteland.
For more on RAGE, visit the game’s official site and Facebook page.
Me so want play!! I mean really, it’s just so beautiful.
Cant wait for this i just hope that it wont be like fallout with the all the bugs im am by camp guardian right now the game is running so slooowww its like 1 picture per 10 seconds lol any other game i would of chucked out the window by now but i still love it an cant wait for OWB but take ur time and make sure theres no bugs in rage well i know at the start it might have sum but please this game shud be amazing like new vegas shud of been but its a shame bout the bugs and laggin at times…. RAGE!!!!
wow, all those guns look like a ton of fun! and the inventory management and upgrade system looks just right, not too involved. too much inventory management in games gets tiring – ME1, Borderlands, etc. – i don’t seem to notice it at first, then near or after the end of the game i’ll think “wtf, i spent wayyyy too much time picking over item stats, figuring out what’s best for companions, and stashing things i’d never use again.
and i’m definitely hangin’ with Mr. Hooper: shotguns are great fun, especially the global-standard 12 gauge pump-action. unfortunately, so many games get the 12ga pump wrong – and iD has been one of the longest offenders. you can fire a pump 12 very fast, nearly as fast as a semi-automatic if you’re good, but it costs you accuracy in decreased settle time. in contrast, it seems like every video game features comically slow pump-action handling! DOOM’s lift-up-and-to-the-side pump-action always elicits a chuckle.
I can’t wait to play this at Quakecon..
I seriously think this is one of the Best looking games around right now.. Can’t wait to see it on Maximum Settings!!
I hope to present the multiplayer in a QuakeCon
Looks totally rad!