The old saying is two is better than one, and that’s definitely the case at Arkane. In GameInformer.com’s latest feature for Dishonored, they chat with the game’s co-creative directors, Harvey Smith (left) & Raphael Colantonio (right). In the interview, they discuss their teamwork on the project, as well as how the team operates across two countries (they have offices in Austin, TX and Lyon, France). Here’s a snippet…
Game Informer: And how do you make that system work on a day to day basis? What’s the interaction between the two major studios in two different parts of the world?
Harvey Smith: Well one of the things is that we come in a little earlier than most video game studios, like our lead programmer gets here at five in the morning. And that way he has maximum overlap with the French office due to the time difference. We also leave the video conference up all day. You know instead of just using it for meetings like most people do (which we think is a mistake) we like to put it on a cart next to to the desk and leave it up and just chat with the person. We leave it unmuted, that’s another key. You develop this team vibe.
Read the rest of the interview here.