Modeling Morality: The Chaos Of Dishonored at GameInformer.com

In Game Informer’s latest feature for Dishonored, Adam Biessener chats with Harvey Smith and Rafael Colantonio to learn more about Arkane’s “chaos system” approach for handling player choice, as well as how the system differs from  morality systems seen in other games.

Head over to GI’s site and watch the 10-minute interview here.

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