Giant Bomb - “That’s the biggest takeaway from three hours with Skyrim: the little details. Bethesda has spent decades building these games, and no one does it better.”
Totally Rad Show – Video feature with hands-on impressions.
Gamespot – Interview with Pete Hines
GamePro - ”I live in San Francisco now, but I have no less of an appreciation for actual snow, probably because I don’t have to deal with it anymore. Skyrim pushes all the right buttons in that regard–it’s a big, open, snowy world with fortresses, bandits and quaint little villages. If not for the mountains, it would be just like being home in Minnesota.”
IGN – “Bethesda has never failed to create believable worlds that draw us in with their majesty and beauty. Skyrim comes five years after the extraordinary Oblivion, it arrives in the wake of the very different Fallout 3. It’s been made during a golden age of this console generation’s declining years, a time when artists and programmers have become intimately involved with the technology at their disposal.”
Tor - “Skyrim has honed Elder Scrolls into the best high fantasy video game there is.”
GameSpy – “My three hours with Skyrim flew by almost instantly; the game is a complete time-sink in the best possible way. The world itself is so fully realized there’s no “correct” way to really play through the game unless you just want to critical path it, but I would highly recommend against such behaviors.”
Digital Trends – “Solitude is a city that sits midway up a mountain. It’s a port of call apparently, overlooking a large body of water. The city itself isn’t nestled into the mountain so much as it is laid out across a giant, flat bed of rock that extends at least a mile out over the water, creating a natural outdoor cavern undearneath. It’s a beautiful sight, and one that I hope will soon be awash with the blood of the innocent.”