During Skyrim’s pre-production, the team set lofty goals for improving animations. In the fourth Skyrim team diary — “A Big Mountain to Climb: Animating Skyrim” — learn how they achieved those goals.
The diary can be read on the Elder Scrolls community page, and is accommodated by a new video and podcast.
You can also listen to the latest podcast separately in the regular places:

I loved reading that diary from the community page then watching the video.
I’m not sure if this is a bug, but from the YouTube video from Bethesda. There is one problem I noticed with the animation in the 20 mins of skyrim gameplay videos released on youtube from Bethesda, that I hope can be fixed.
At the time 3.30+ in the video, when the archer is skewered through with the hero’s sword, is the enemy just meant to slip down like that when in a first person view version of that ‘finisher’ animation?
I didn’t see the hero grab his leg and pull him down or anything like that, the guy just dropped into the animation which just seems a bit weird, even if he was alomst frozen. Am I right or not? We can’t see what that ‘finsher’ animation looks like from a third person view and the animation did play very fast.
god damn i love you bethesda
Hay beth, are you guys getting nervous yet hehe
Its release day…. muhaaaaaa
Now that Steam has been hacked will we see less use of Steam and possible re-releases of games with out steam? I for 1 would buy your games again if they came without steam or at least the option to accept steam or not as i do not like steam like many others.