Press Release: Skyrim Workshop Launches with Over 2 Million Mods Downloaded

Just a week ago we launched the Creation Kit and Skyrim Workshop, and in a press release this morning, we can reveal that the Workshop has had more than 2 million downloads!!

On behalf of everyone at Bethesda, thank you for your continued support. You’re all playing a huge part of the game’s continued success and we can’t wait to share what else we’re working on.

Read the full release below…

THE ELDER SCROLLS V: SKYRIM® WORKSHOP LAUNCHES WITH OVER 2 MILLION MODS DOWNLOADED

WORLDWIDE DEMAND CONTINUES FOR THE SECOND HIGHEST GROSSING TITLE OF 2011

NEW HONORS FOR SKYRIM AS GAME IS NAMED ‘GAME OF THE YEAR’ 
AT 2012 INTERACTIVE ACHIEVEMENT AWARDS

February 14, 2012 (Rockville, MD) – ZeniMax® Media Inc. today announced that the Creation Kit™, a free tool that allows PC players to create their own custom content for Bethesda’s The Elder Scrolls V: Skyrim, has been enthusiastically received by PC gamers who have been uploading, downloading, and installing custom content through the Skyrim Workshop on Steam. Within a week of the release of the Creation Kit, gamers have downloaded more than 2 million mods via the Skyrim Workshop. More than 2,500 mods have been published by the gaming community, all of which are available for free.

Worldwide revenues generated by Skyrim have placed it among the industry’s most successful titles, and demand for the title shows no signs of slowing. Measured by revenue, Skyrim was the second best selling game of 2011, and 2012 sales remain strong, with continuing digital downloads and large shipments of units to retail. Within the first month following its release in November, Bethesda Softworks® reported it had shipped over 10 million units of Skyrim across all platforms, representing approximately $650 million in retail sales, and those results have since increased substantially.

Data from Steam, the digital download service, reveal that the average number of hours that a gamer plays Skyrim exceeds 75 hours, underscoring fan devotion to the game. The PC version of Skyrim in North America outsold all other PC games by a factor of over three to one in the month of its release, and Skyrim is the fastest selling title in Steam’s history.

Console versions of Skyrim reveal equally strong fan demand. The Xbox 360 version of Skyrim outsold all Xbox 360 exclusive titles in 2011 in North America, and the PS3 version of Skyrim outsold all PS3 exclusive titles on that platform.  These strong commercial results match the high scores and widespread praise of critics that the game has received.

The critically-acclaimed title was most recently honored with the ‘Game of the Year’ award at the 15th Annual 2012 Interactive Achievement Awards (IAA) held at the 2012 D.I.C.E. Summit. Skyrim also received top honors  in the ‘Outstanding Achievement in Gameplay Engineering’, ‘Outstanding Achievement in Game Direction’, ‘Role-Playing Game of the Year’, and ‘Outstanding Achievement in Story’ categories. The IAA’s focus is on peer-based voting and its awards are considered to be among the highest honors of recognition in the interactive entertainment industry.

Skyrim had already garnered dozens of ‘Game of the Year’ awards from major outlets worldwide, including winning the top honor of ‘Game of the Year’ at the 2011 Video Game Awards which are voted on by a panel of editors from the industry’s most respected magazines and websites.  To date, Skyrim has received over 200 perfect review scores worldwide, earning the highest praise from some of the industry’s most influential critics including: Wall Street Journal, USA Today, G4TV, The New York Times, GameSpy, Wired, Eurogamer, Destructoid, GamePro, Official Xbox Magazine, Joystiq, The Guardian, Famitsu and GamesRadar. G4TV describes Skyrim as “one of the greatest games ever” and Eurogamer was one of many outlets to call it a “masterpiece.”

Skyrimavailable for the Xbox 360® video game entertainment system from Microsoft, PlayStation®3 computer entertainment system, and PC, is the third consecutive game developed by the team at Bethesda Game Studios® to earn ‘Game of the Year’ honors.  Bethesda Game Studios, which was named ‘Studio of the Year’ at the 2011 Video Game Awards, also created the 2006 ‘Game of the Year’,

The Elder Scrolls IV: Oblivion®, and the 2008 ‘Game of the Year’, Fallout® 3.

The Elder Scrolls V: Skyrim has been rated M for Mature by ESRB.

For more information on Skyrim visit http://www.elderscrolls.com.

Reader Comments

  1. I was just told Adam Adamowicz was the concept artist for Skyrim and Fallout 3 and died of cancer today. If true, please pass on the regards of fallout 3 and skyrim fans to his family. We all enjoy his work.

    IF not true, ignore and I’ll shoot the sick mother that started that rumour for you.

    Sorry for being off topic, but I was expecting to see a blog or something here about it.

    Sad day…

  2. On topic response

    Good to see Skyrim doing well and the 2 million mod downloads if fantastic news. Well done. But your Creation kit has some serious issues and so does Steam Workshop. Both need to be sorted out.

    PS hope your enjoying my navmesh bug video, the rest of the community is.

  3. What are your update plans? Can we expect 1.5 to be a larger or smaller (and sooner) update? When you begin to address balance and exploits? When will you fix the High-Resolution Texture Pack?

  4. Congrats on such great success and this is the comment that jumped out at me, “…and we can’t wait to share what else we’re working on.” Oh yea, me too!

    I usually use a few mods here and there and I’m very happy with the one I have right now that puts a storage satchel on the crafting tables, great mod! Looking forward to that DLC, devs because I haven’t put enough happy playing hours into Skyrim yet. :D j/k…I’ll never admit how many.

  5. If only Bethesda can remake Morrwind for Xbox 360, ps3, and pc becuase that game was one of the second best elder scroll games
    i have played

  6. Congratulations Bethesda on making one of the greatest games there has ever been. I’m wondering if this wild success means that Zenimax/Bethesda will be expanding with new studios or hiring more employees to fit the high demand of players who want even more high quality content. Though, understandably not every game is going to be an instant winner.

    I’m 100 hours in, I’m not at all tired of the game, and I’m hoping that you will have some new expansion packs or DLC for me when I do finish all these side quests and dungeons. Community content is great, but official expansions are always my favorites.

  7. Is there a timetable for fixing bugs of the CK and the Engine: the navmesh-bug, the large static-bug and the havok-engine broken outside of an 64×64 worldspace-size are very serious issues for the longlivety of skyrim: without this some modders really think to go back to the oblivion-engine, because some of their projects are not possible without fixing this bugs

    Please think to reply to the following thread:
    http://forums.bethsoft.com/topic/1347249-unofficial-creation-kit-bug-list-2/

    And last but not least: congratulation for the download-record.

  8. Generally I do not read post on blogs, but I would like to say that this write-up very forced me to check out and do so! Your writing taste has been amazed me. Thank you, very great article.

  9. I’m not really complaining, but why don’t we xbox players haven’t got no official plugins yet? Was the promise that xbox 360 players will get the expansions 30 days earlier just false? It is great that the steam workshop has been released but since i did not bought the pc version i hope there will be some added compability later. I was fully aware this might happen, i just wanted to stay safe as i was unusure my pc wouldn’t run the game. Please, add the space core plugin for xbox marketplace, i would even be willing to pay for it if it was for reasonable price.