Co-creators Raphael Colantonio and Harvey Smith return to answer more of your Dishonored questions.
Q: Are there ways to distract enemies or lure them? (Anthony T.)
A: Enemies respond to sound, so firing a crossbow bolt into the wall or throwing a bottle will cause an enemy to come investigate.
Q: How will climbing/parkour work in the game? (Angela E.)
A: We’re not a parkour game (in the sense of wall running) so much as a supernatural jump/blink-teleport/climb up game. We do also have lean and slide, which feel good and support stealth. Our climb is more like a pull up, allowing you to grab ledges or the top of small structures. Vertical space and exploration are important in the game, for sure.
Q: Will Corvo’s opponents have supernatural abilities? (Carcharoth)
A: A few. The Outsider shows up to people who are potentially pivotal in some way, marking them and granting access to supernatural powers. Each person marked has access to different powers.
Q: Are Corvo’s powers available 100% at the beginning? If not, how are they made available? (Carcharoth)
A: Not at the start; developments through the game make the supernatural powers available. And the way they work is through a Rune economy. During gameplay, you’ll search for runes that allow you to obtain or upgrade powers.
Q: How many discs will Dishonored be on Xbox 360? (Luis A.)
A: Dishonored’s content fits on one Xbox 360 DVD.