DOOM 3 BFG & Dishonored wrap: Convention Edition

Happy Friday, everyone! While we’re getting ready for the weekend, Gamescom 2012 is still going strong in Cologne, Germany.

Plenty to share on Dishonored, beginning with a trident of coverage at Gamespot:

Masquerade Murder - Watch a new interview with lead designer Ricardo Bare as he discusses the Lady Boyle mission.

New Preview from Peter Brown - “Side missions within the main quest are equally capable of affecting Corvo’s future. Upon approaching the entrance to the party, you’re presented with the option to hand a note from one of the corrupt Pendleton twins to an attendee of the ball.”

Five Things We Learned About Dishonored (Gamescom 2012) - Gamespot’s crew for GC2012 recaps what they learned from playing the Boyle mission.

After the break, we’ve got new coverage for Dishonored, plus new coverage for DOOM 3 BFG Edition.

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Visit the new Bethsoft.com!

We’ve just launched a new homepage for titles published by Bethesda Softworks. The redesign allows quick access to info, support, screenshots, and videos for our games. In addition to assets, it provides an easy way to keep up on the latest social media for our games, including Bethesda Blog updates.

Visit Bethsoft.com to check it out. We hope you enjoy it.

PC System Requirements for Dishonored

With less than two months until Dishonored’s release, we want players to prepare their weapons of revenge. No, I’m not talking about our website, I’m talking about the rig PC players intend to play the game on.

Below you’ll find both the recommended and minimum system requirements for the game.

Minimum Spec:

OS: Windows Vista / Windows 7
Processor: 3.0 GHz dual core or better
Memory: 3 GB system RAM
Hard Disk Space: 9 GB
Video Card: DirectX 9 compatible with 512 MB video RAM or better (NVIDIA GeForce GTX 460 / ATI Radeon HD 5850)
Sound: Windows compatible sound card

Enhanced for:
64-bit
multi-core

Recommended Spec:

OS: Windows Vista / Windows 7
Processor: 2.4 GHz quad core or better
Memory: 4 GB system RAM
Hard Disk Space: 9 GB
Video Card: DirectX 9 compatible with 768 MB video RAM or better (NVIDIA GeForce GTX 460 / ATI Radeon HD 5850)
Sound: Windows compatible sound card

Want to learn more about the PC release of Dishonored? Be sure to read our UI feature that includes discussion of unique PC options in the game.

Fallout 3 gets real

Couple interesting Fallout bits worth checking out this weekend…

Spotted while reading The Verge, Flickr user LockVanish has taken pictures both in DC and Las Vegas and matched them with screenshots from Fallout 3 and Fallout: New Vegas. Be sure to admire all his efforts within his Fallout Flickr sets.

In unrelated (but equally awesome) news, last week Kotaku featured a post highlighted breathtaking Fallout 3 screenshots taken by Flickr user Anthemios. Learn the mods he used to make screens like the one above here.

Want to drool over more screenshots? Dead End Thrills’ Duncan Harris has followed up his Skyrim work with some mod-enabled Fallout 3 screens.

Dishonored Roundup: A look at Dishonored’s Lady Boyle mission

In the past couple weeks, gaming press have gotten a chance to tackle a particularly unique mission in Dishonored – the Lady Boyle party. In this mission, Corvo must infiltrate a high society party and discover which of the three Boyle sisters is his mission target. In the coverage below, you’ll learn details (and minor spoilers) about how the mission can vary.

PC Gamer’s Tom Francis came away impressed after playing the mission, claiming:

“It was one of the best missions I’ve played in any game. It combined the sophisticated murder-planning I love in Hitman with the old-school stealth of Thief, and the unpredictable, systems-driven combat of BioShock. Going back and exploring all the paths I didn’t take, the city blocks of explorable space I missed, gave me a taste of its extraordinary scope.”

In addition to Sir Francis, a number of journalists previewed the mission while attending QuakeCon 2012. Read detailed impressions at these sites::

Shacknews – “When I was finally done, I had played through the mission three times, and each playthrough was completely different. And in talking to others who gave it a try, I found that their tactics were even different from mine.”

Kotaku - “…Dishonored allows for an incredible depth of possibilities, the interacting systems facilitating your ability to create new and unknown things out of the familiar, and I can’t wait to find out what they are.”

The Verge - “Like a catchy album, this latest Dishonored demo has gotten inexorably stuck in my head.”

Gamespot - “After playing through Lady Boyle’s Last Party I’m even more excited for Dishonored than I was after E3. I’m also curious to see if and how the team at Arkane manages to keep the game from getting dull for those of us who are excited at the idea of completing the game without ever killing anyone.”

Destructoid - “Arkane isn’t like most developers and Dishonored isn’t like most games. It will be an uphill battle convincing the mainstream that the game becomes approachable in time, but for us core gamers, we are in for a rare treat that blends action and stealth in a way we’ve never seen before.”

IGN – “Dishonored is so exciting to me not only because it rewards creative gameplay, but because so much care was clearly taken to build a place with enough layers and moving pieces to give it a curious plausibility, to make it seem like every time you push it pushes right back.”

Gaming Angels – “I honestly believed that I would treat Dishonored like I did Deus Ex, and give up on the stealth completely, but this preview really gave me a great taste of how much fun and brilliantly creative stealth can be. ”

OXM Online - “Turns out our black-equals-evil strategy works, as the two innocent sisters are spared while their corrupt government-funding sibling lie in an undignified heap. When we later boast of our successful, if lucky, play-through to Smith, he takes us down a few pegs, reminding ‘the mission is dynamic and always changes.’ In other words, the lady in black won’t always be the one deserving of Corvo’s blade. We look forward to re-tackling this mission — particularly using an especially inspired non-lethal method Smith shares with us, but we won’t spoil here — when Dishonoredlaunches this October.”

More after the break…

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Dishonored – Creative Kills Gameplay Video

The latest Dishonored video showcases just a few of the ways that you can eliminate your enemies using the flexible combat system. Creatively combine supernatural abilities with the weapons and gadgets at your disposal, including self-induced friendly fire and the ever-popular mobile rat bomb.

Dishonored will be available in  North America on October 9, 2012 and throughout Europe on October 12, 2012, and is slated for release on the Xbox 360, PlayStation 3, and PC.

QuakeCon 2012 Panel: Looking Back at Looking Glass

On the official QuakeCon YouTube channel, we’ve just uploaded “Looking Back at Looking Glass” – a panel hosted by Dishonored co-creative director Harvey Smith. Participating on the panel were Looking Glass (System Shock, Thief) alumni Austin Grossman (writer on Dishonored), Tom Leonard (Valve), and Emil Pagliarulo (Bethesda Game Studios).

QuakeCon 2012: Keynote & Panels

Watch John Carmack’s QuakeCon Keynote above.

The Game of Making Games features Todd Howard (Bethesda Game Studios), Jens Matthies (MachineGames), Raphael Colantonio (Arkane Studios), and Ted Price (Insomniac Games). Moderated by Blair Herter (G4TV).

Talking Shop: Skyrim, Modding and Steam (courtesy of Gamespot) features Chet Faliszek (Valve), Matt Scott (Valve) and Joel Burgess (Bethesda Game Studios). Moderated by Nick Breckon (Bethesda Softworks).

As more of this year’s panels make their way online, we’ll update this post.