Pre-E3 Roundup: Hands-on with Wolfenstein: The New Order

This time around we look at previews (including hands-on impressions) and interviews for Wolfenstein: The New Order.

In CVG’s preview, featuring gameplay shown above, Andy Kelly describes the game as an “old school shooter first-person shotter with modern production values.”

Elsewhere at Eurogamer, Dan Whitehead discusses a tense, story-driven sequence shown to press. Here’s an excerpt:

“It’s a ridiculously camp scene, with kinky Nazi stereotypes right out of ‘Allo ‘Allo – but it’s also surprisingly tense, deliberately echoing the bar scene from Tarantino’s Inglourious Basterds for the persistent fear that something horrible is about to happen. MachineGames uses the scene to show off its eye for detail – the coffee sloshes about in the cups as you move – and also its knack for first-person storytelling. Most notably, it’s a scene that leaves you feeling utterly powerless and vulnerable, an all-too-rare feat in the bullish FPS genre.”

For more on the game, check out our roundup below…

Digital Trends — “Wolfenstein: The New Order is a wild, loud, and unapologetic orgy of violence that harkens back to the tone of the original games while creating something new. It’s slightly twisted, challenging, and gives you a continual burst of instant gratification.”

Polygon — “There’s an over-the-top quality to BJ’s arsenal, his gruff action hero language and his ability to dispatch dozens of Nazi übersoldiers and their robot allies. MachineGames is not aiming for realism, Matthies says, preferring to skirt on the edge of believability.”

Game Informer – Feature from Tim Turi shares five things about ‘The New Order’ that make it stand out.

OXM UK – New interview with senior gameplay designer, Andreas Ojefors.

Digital Trends — “Wolfenstein: The New Order is a wild, loud, and unapologetic orgy of violence that harkens back to the tone of the original games while creating something new. It’s slightly twisted, challenging, and gives you a continual burst of instant gratification.”

Game Revolution — “In many regards, some of the retro Wolfenstein elements have been retained. The only numbers and pick-ups the player needs to worry about are for health, armor, and ammo reserves. Any health that goes over 100 gradually drains to Blazkowicz’s maximum health limit, which encourages players to use that temporary health boost in the name of well-timed aggression.”

Digital Spy — New interview with game director, Jens Matthies.

Strategy Informer — “The game feels slick and responsive, but it really is that tonal difference that makes it stand out. With its over-the-top attitude Wolfenstein may well be the perfect antidote to the shooter fatigue I and many others are suffering from…”

Gamer Horizon — Read a new interview with game director Jens Matthies, who discusses both the game and how the project was started. For more, read their hands-on preview.

Eurogamer — “There’s a lot crammed into the demo, from solid stealth to frantic gunfights, and while none of it is especially original, it is all presented with a comic-book flair and old-school energy that is rare in today’s shooter marketplace.”

Game Front —  “It’s a powerful character moment, not only because of Engel and Bubi, who are intense and unpredictable in the same way as Hans Gruber in Die Hard, but because it seems to really rattle BJ. He’s human, after all.”

OXM UK — “The New Order isn’t only a firefight-a-palooza, though; segments where you’re tasked with creeping through air ducts and slicing through wire fences with a handy, upgradeable laser cutter help break up the nonstop action during our playthrough.”

Venture Beat — “I like what I’ve seen so far. The new Wolfenstein may be a test in the market. It raises the question, are first-person shooters simply in an endless cycle, where a developer can launch a new game with better graphics to satisfy fans? Or will the attempts to deliver an engaging story actually rope in a wider audience? So far, I’m intrigued by characters such as Frau Engel, who offer a lot of potential for the storytelling side of the game.”

Canadian Online Gamers — New interview with MachineGames.

VG247 — Watch their video feature, including gameplay and game director, Jens Matthies.

Reader Comments

  1. Thank you!Very much info to get our teeth into about the game.This excites me more and more.

    If possible, please do a bit lengthier interviews with the dev team as soon as they are able and have new stuff they can share with us.

    Awesome job people.

    Thank you.

  2. I can’t wait for the Pre-E3 Prey 2 coverage. It’s been over a year since you gave the community an update! #Greatjob