E3 2013 Roundup: Wolfenstein

Playable at our booth, there’s tons of new reactions to Wolfenstein: The New Order.

Kicking things off on Monday, creative director Jens Matthies walks Gametrailers through an area with Daniel Kaysar. Watch the video above.

Read what other people are saying in our preview roundup below:

  • Jared Newman over at Time’s Techland talks about his impressions of the game. “I already have fond memories of sprinting down a narrow hallway, shotgunning mechanized Nazis without even breaking stride.”
  • GameInformer- “Machine Games’ next chapter in the Wolfenstein series continues to impress.”
  • The Escapist- “Being completely outmatched never seemed so fun.”
  • Just Push Start – “The demo that they showed is really action packed, especially with the weapons that you get to use.”
  • Cinemablend- “The next scene we see, however, IS exactly what you’d expect from a Wolfenstein game, complete with big, explosive guns, lots of enemies to put bullets into, cover, shredding environments and even some platforming. Oh, and, yeah, there’s some wonderfully cheesy one-liners along the way, just in case you start taking the shooting portion of the game too seriously.”
  • Pocket-Lint- “It’s madness, carnage, malaise even.”
  • The Sixth Axis- “ It genuinely feels good to play, the weapons are fun to use, and it has the potential to to tell an interesting in a nicely character driven way.”
  • Softpedia- “Overall, the experience is very enjoyable and even while I died repeatedly at the hands of robots and Nazis, I itched for a chance to try the same battle again and finally defeat them.”

Elsewhere at Destructoid, Wolfenstein (along with ESO) is nominated for Destructoid’s Community Choice Award. Head on over and vote!

Finally, take a look at some more gameplay videos from PlayStation Blog, Revision3, IGN, and Gamespot after the break.

Reader Comments

  1. Will Bethesda ever address the appalling Prey 2 allegations? Or are you guys planning to roll with it. Like, we’re scumbags and we love it!

  2. Even from the outside the game looks extremely compact in the environments. Like in Bioshock Infinite, a thematic enviroment full of messages stuck with a rotative way of play. Is more or less what i hope.

    The visual is the best part, the light, textures and so on, a good step foward after RAGE. But the traumatic Déjà vu with the “taxi mode intro” you know? someone talking with you inside a car, barricades, maybe a lot of stereotyped enemys, sometimes too evil is not close to interesting.. anyways, John Goodman is back for the voice too? :)

    Looks cool.

  3. I am very satisfied from the game’s progress so far, and I really like how it is coming along until now.

    I certainly feel this is going to be a successful installment of the series.

  4. If you guys don’t want to make Fallout 4, just leave it to obsidian, I’m sure they will come up with something amazing, as New Vegas was.

  5. This appeal about “history” always falls when you realize there is nothing more to do in the end, because the product is castrated in the most influential part for any first person shooter, the multiplayer.

    Indeed Bioshock Infinite is a similar case, they put “racism and fundamentalism” for make some noise.. but the game itself is about good graphics, small áreas with large backgrounds and a boring action.

  6. This appeal about “history” always falls when you realize there is nothing more to do in the end, because the product is castrated in the most influential part for any first person shooter, the multiplayer.

    Indeed Bioshock Infinite is a similar case, they put “racism and fundamentalism” for make some noise.. but the game itself is about good graphics, small áreas with large backgrounds and a boring action.