Program Guide – PAX Aus

paxaus

This weekend we will be in Melbourne for Bethesda’s first-ever showing at PAX Aus!

Attending? In addition to being able to play BATTLECRY at our booth (#2100), we have a full docket of panels that we’re participating in — highlighted by Pete Hines storytime keynote and our BATTLECRY: Welcome to the WarZone” developer panel — both which will be streaming globally on Twitch.TV/PAX.

But there’s much more. Get the full rundown below (all times listed in AEDT)

Friday, October 31st

Storytime with Pete Hines

10:30am – 11.30am | Main Theatre | Streaming live via Twitch.tv/PAX

The Customised Is Always Right: Pre-gen vs Custom Characters

16:30 – 17:30 | Galah Theatre

Panelists Include: Rich Vogel, Executive Producer, BattleCry Studios | Jessica McDonell, Video Journalist, GameSpot | Jeffrey Yohalem, Lead Writer, Ubisoft | Aidan Scanlan, Assistant Director of Design, Bioware | Moderated by Nic Healey, senior editor at CNET.

Halloween Horror Games Panel

19:30 – 20:30 | Dropbear Theatre

Panelists Include: Pete Hines, VP of PR & Marketing, Bethesda | Robert Dowling, Game Developer, Pixelpickle Games | Drew Hobbs, Writer and Game Director, IRL Shooter | Brian Hicks, Lead Producer, Bohemia Interactive | Moderated by Zorine Te, Associate Editor, GameSpot

Saturday, November 1st

BATTLECRY: Welcome to the WarZone

14:00 – 15:00 | Wombat Theatre | Streaming live via Twitch.tv/PAX

BattleCry Studios Panelists Include: Rich Vogel, Executive Producer | Lucas David, Design Director | Mark Tucker, Senior Systems Designer | Shahin Kanafchian, Community Manager | Moderated by Rae Johnston, Presenter, Tech Space

Building New IP- Pixel by Pixel

18:30 – 19:30 | Wombat Theatre | Streaming Live via Twitch.tv/PAX

Panelists Include: Pete Hines, VP of PR & Marketing, Bethesda | Siobhan Reddy, Studio Manager, Media Molecule | Randy Pitchford, President, Gearbox Software | Ken Wong, Lead Designer, UsTwo Games | Barry Meade, CEO, Fireproof Moderated by Bajo, Presenter, Good Game.

Sunday, November 2nd

The Importance of Diverse Skillsets When Making Games

14:00 – 15:00 | Fruitbat Theatre

Panelists Include: Lucas Davis, Design Director, BattleCry Studios | Randy Pitchford, President, Gearbox Software | Ken Wong, Lead Designer and Artist, UsTwo Games | John Nesky, Feel Engineer, thatgamecompany | Michael Hampden, Lead Game Designer, Ubisoft Singapore | Moderated by Jessica Citizen, Editor, Player Attack.

Reader Comments

  1. Another year and more disappointment. Sure would be sweet to see a fallout leak this weekend. Throw us a damn bone already.