It’s E3 week, but the New York Times throws out that Wolfenstein: The New Order is “one of the very best releases of the year”. Read Chris Sullentrop’s review here.
While in Munich to receive the LARA of Honor award, Todd Howard chatted with GameStar on a number of topics: career highlights, gaming philosophies, favorite German cuisine, and much more are all covered in the video above.
“Turn the pain into something positive. Use the darkness to make good art.” — Those words mean a great deal to Wolfenstein narrative designer Tommy Tordsson Björk. Find out why in a heartfelt column this week on The Huffington Post.
Next… err current-gen gaming is all the rage these days, but IGN recently took time to share their 100 favorite games from the previous generation. Bethesda published games make quite a splash in the list — with five games making the list: Dishonored (#67), Oblivion (#40), Fallout: New Vegas (#26), Fallout 3 (#5), and Skyrim (#4).
The Skyrim Mash-up for Minecraft on Xbox 360 recently won the “Coming Back for Seconds” award from the Xbox community. Thanks to everyone for voting.
If you’ve ever eaten at Nando’s, you know their chicken is peri peri good! It’s so good that MachineGames developers flew from Sweden to the UK to celebrate their first paycheck. Learn more on this and other tidbits about Wolfenstein: The New Order’s development at Shortlist.
Are The Evil Within and BATTLECRY your most anticipated games of E3? Share your support in a new poll up at FavsList!.
Here’s some scary thinking: A new feature at Games Radar focuses on eight bizarre parallels that can be made between the real world and the world of Wolfenstein. Yikes!
Do you know what time it is? It’s time for a Wolfenstein Penny Arcade cartoon!
Finally, a little love for Dishonored. Below you can watch a jaw-dropping play-through of the Lord Regent assassination mission — courtesy of StealthGamerBR. The video is an awesome reminder that you can always find new and creative ways to play through the game.
More information about Update 2 is coming soon. In the meantime, here are other ESO highlights worth checking out…
- The June Edition of ESO’s “The Road Ahead” update gives new updates on class changes, megaservers, features coming to Update 2, and a sneak peek at features coming later.
- The 61st Edition of The Tamriel Chronicle is live. Check it out to see the latest fan creations.
- Get fan-created tips on for Craglorn, dealing with Dark Anchors, and Veteran Rank gear in the newest update to the Adventurer’s Handbook.
For much more on ESO, visit www.elderscrollsonline.com.
Gaming Heads is back with more excellent merchandise for The Elder Scrolls Online. Starting today, you can pre-order their new 16” Breton statue, modeled after the character from our three-part cinematic trailer series. The richly detailed statue includes deluxe full-color packaging, a hand-numbered base, and a certificate of authenticity. Even better, the exclusive edition includes an alternative headpiece featuring the character’s undead appearance. You won’t want to miss your chance to own this high-quality collectible.
Get a look at the statue in the images below, and order soon—only 500 exclusive editions and 1,000 standard editions will be printed worldwide.
Back in March of this year, BGS senior designer Joel Burgess made the trek out to San Francisco to be apart of the 2014 Game Developers Conference. During the week, Joel presented the following presentation to industry peers focused on level design.
For the prospective game designers out there, Joel was nice enough to bring his presentation, “The Iterative Level Design Process of Bethesda Game Studios” to Bethesda Blog. Here’s Joel…
A note about author voice in this article: As per the usual disclaimers, the views and opinions expressed within are my own, and may not necessarily reflect the views and opinions of Bethesda or Zenimax. Those views and opinions are intertwined with the interests, history and objectives of Bethesda Game Studios, however. While I am reporting on the practices of the studio, some of the particular reasons behind these practices are my own opinions, which only have partial impact on the actual adoption and implementation thereof. For this reason, I will try to use “I” to express my opinions, where “we” will usually express a fact about the studio.
Iteration, as it’s generally known within game development, is the progressive process of planning, creating and testing content. This is typically expressed as a cycle, where a process is repeated, with each repetition applying lessons learned from the prior. This cycle is progressive, with each iteration building upon and refining the last. This concept is widely embraced: many game developers have espoused iteration when discussing the design process.
There’s good reason for this. Iteration works. Studies such as this one from J. Nielsen show that when developing interfaces for software such as a banking application, polling users on the UI experience can provide designers with findings which then inform their next UI iteration. The result is that early iterations see major gains in usability. These finding are echoed in other studies, as well as being supported by observing everything from how an artist develops a painting to the scientific process.
Like any broadly-referenced term, there are many interpretations, scopes, and applications of iteration. An annual game franchise such as Madden Football, for example, can be seen as a very long-form iteration, where each game sees entire features added, removed, and improved upon. Spelunky, which originally came into existence as a fairly low-fidelityGamemaker game would later be released as a commercial title with entirely new art and codebase which largely mimicked and refined that seen in the original release.
Individual assets within a game are frequently iterated upon, too. The look of the original Team Fortress Spy is a far cry from his modern TF2 incarnation. The gameplay design of the Spy has also been iterated upon over the years, even though the core class role has remained fairly consistent. The visual design of the spy also demonstrates that elements, such as his balaclava, can stand the test of time over many iterations, while other aspects change radically. TF2 is also a game which has seen a great deal of publicly-observable iteration over the years, as Valve has introduced many new gameplay-altering items and game types.
We’re only two weeks away from E3, but there’s already plenty of folks sharing their hands-on experience with The Evil Within. This weekend Polygon has a new video preview featuring Griffin McElroy and Mike McWhertor discussing the latter’s hands-on experience with the game. Watch it above, and check out more previews from our Tuesday roundup.
As a reminder, The Evil Within is arriving this October – releasing on October 21st in North America, October 23rd in Australia, and throughout Europe on October 24th, 2014. With your pre-order of the game, you’ll receive The Fighting Chance Pack.
By popular demand, we’ve got into the archives and created this Daggerfall t-shirt — inspired by the game’s iconic box art. And if it’s school pride you want to show, we’ve also released a new College of Winterhold tee.
Looking for more awesome tees? Check out the imgur slideshow for some of the newest threads for TES, Fallout, and Wolfenstein — all available at store.bethsoft.com.
QUAKECON AND AT&T COME TOGETHER TO PROVIDE
ULTIMATE GAMING EXPERIENCE
AT&T Returns to QuakeCon 2014 to Provide Fast Content Streaming and Fan Interactivity
May 30, 2014 (Rockville, MD) — id® Software and Bethesda Softworks® are pleased to announce that AT&T is returning for the fourth consecutive year as an official sponsor of QuakeCon® 2014, North America’s largest Bring-Your-Own-Computer (BYOC) LAN party and gaming festival. AT&T’s powerful network and U-verse® High Speed Internet will once again provide optimal bandwidth speed and connectivity to bring together thousands of gamers for an amazing gaming experience.
In addition to providing attendees with an excellent networked gaming experience in QuakeCon’s BYOC, AT&T’s presence helps open up the event to gamers around the world by providing the opportunity for Quakecon to present live and on-demand video streams of tournaments and presentations.
“Once again, AT&T was instrumental in the success of QuakeCon 2013 thanks to the speed and accessibility their network resources provide attendees and fans watching from home,” said Tim Willits, studio director of id Software. “Thanks to their support and enthusiasm, we’re excited to make this year’s event the best and most connected QuakeCon yet.”
“We’re proud to return to QuakeCon with U-verse High Speed Internet to help connect the thousands of BYOC attendees,” said Tasos Kaiafas, Director of AT&T U-verse Game Product Development, AT&T Home Solutions. “We know how important fast, reliable speeds are to the gaming community, and AT&T U-verse is thrilled to offer the connectivity they need.”
QuakeCon 2014, the ultimate video game festival, will take place on-site at the Hilton Anatole Hotel in Dallas, TX on Thursday, July 17 through Sunday, July 20. Doors to QuakeCon will open on Thursday, July 17 at 10:00am and will remain open through 12:00pm on Sunday, July 20.
QuakeCon Exhibit Hall Hours are:
- Thursday, July 17, 2014 10am – 6pm
- Friday, July 18, 2014 10am – 6pm
- Saturday, July 19, 2014 10am – 6pm Continue reading full article ›
To start, recently we had the opportunity to send Wolfenstein’s collection of awesome goodies, The Panzerhund Edition, to MachineGames’ office so they could do a proper unboxing video. Watch their video, featuring Jens Matthies and Jerk Gustafsson, in the embed above. To purchase this collection, visit the Official Bethesda Store.
Elsewhere, catch these articles, features, and videos…
- Polygon – As a story-driven experience, Polygon’s Ben Kuchera discusses how Wolfenstein manages to handle sexual situations the right way — unlike most pop-culture affairs. Elsewhere on the site, watch a 2-minute primer for playing the game.
- Prima Games — Known for their prowess on gameplay strategy, Prima tackles beginner’s tips, Easter eggs, and throwback surprises.
- Who is more imposing than B.J. Blaskowicz? Perhaps UFC middleweight/TUF Nations champ Elias Theodorou and UFC welterweight Sean Pierson. Watch them play Wolfenstein here.
Continuing our review roundup, read and watch full reviews after the break…
Continue reading full article ›