QuakeCon and AT&T Come Together to Provide Ultimate Gaming Experience

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QUAKECON AND AT&T COME TOGETHER TO PROVIDE
ULTIMATE GAMING EXPERIENCE

AT&T Returns to QuakeCon 2014 to Provide Fast Content Streaming and Fan Interactivity

May 30, 2014 (Rockville, MD) — id® Software and Bethesda Softworks® are pleased to announce that AT&T is returning for the fourth consecutive year as an official sponsor of QuakeCon® 2014, North America’s largest Bring-Your-Own-Computer (BYOC) LAN party and gaming festival. AT&T’s powerful network and U-verse® High Speed Internet will once again provide optimal bandwidth speed and connectivity to bring together thousands of gamers for an amazing gaming experience.

In addition to providing attendees with an excellent networked gaming experience in QuakeCon’s BYOC, AT&T’s presence helps open up the event to gamers around the world by providing the opportunity for Quakecon to present live and on-demand video streams of tournaments and presentations.

“Once again, AT&T was instrumental in the success of QuakeCon 2013 thanks to the speed and accessibility their network resources provide attendees and fans watching from home,” said Tim Willits, studio director of id Software. “Thanks to their support and enthusiasm, we’re excited to make this year’s event the best and most connected QuakeCon yet.”

“We’re proud to return to QuakeCon with U-verse High Speed Internet to help connect the thousands of BYOC attendees,” said Tasos Kaiafas, Director of AT&T U-verse Game Product Development, AT&T Home Solutions. “We know how important fast, reliable speeds are to the gaming community, and AT&T U-verse is thrilled to offer the connectivity they need.”

QuakeCon 2014, the ultimate video game festival, will take place on-site at the Hilton Anatole Hotel in Dallas, TX on Thursday, July 17 through Sunday, July 20. Doors to QuakeCon will open on Thursday, July 17 at 10:00am and will remain open through 12:00pm on Sunday, July 20.

QuakeCon Exhibit Hall Hours are:

Roundup: The Wolfen-wide Web

It’s only been a week since Wolfenstein: The New Order’s, but there’s already plenty of web highlights from around the web. On top of our initial review roundup, there’s plenty of must-read coverage to catch up on.

To start, recently we had the opportunity to send Wolfenstein’s collection of awesome goodies, The Panzerhund Edition, to MachineGames’ office so they could do a proper unboxing video. Watch their video, featuring Jens Matthies and Jerk Gustafsson, in the embed above. To purchase this collection, visit the Official Bethesda Store.

Elsewhere, catch these articles, features, and videos…

  • Polygon – As a story-driven experience, Polygon’s Ben Kuchera discusses how Wolfenstein manages to handle sexual situations the right way — unlike most pop-culture affairs. Elsewhere on the site, watch a 2-minute primer for playing the game.
  • Prima Games — Known for their prowess on gameplay strategy, Prima tackles beginner’s tips, Easter eggs, and throwback surprises.
  • Who is more imposing than B.J. Blaskowicz? Perhaps UFC middleweight/TUF Nations champ Elias Theodorou and UFC welterweight Sean Pierson. Watch them play Wolfenstein here.

Continuing our review roundup, read and watch full reviews after the break…
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Craglorn Is Here!

Put on your best gear, pack your provisions, and turn your eyes to the stars—Craglorn launches today! The game update brings a challenge for groups of Veteran Rank players to ESO along with tons of fixes and improvements. Read the full patch notes to get every detail.

In Craglorn, you and your allies will take on new quests as you discover the Celestial threat to Tamriel, explore delves where your skills will be put to the test, and even participate in 12-player Trials—a completely new kind of adventure with the deadliest enemies yet (and fantastic rewards). The patch also introduces class and skill updates, fixes throughout the game, and more.

What else is new with ESO? Check out highlights at elderscrollsonline.com

Almost there…

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… as you wait for Wolfenstein’s midnight launch, we wanted to share some last-minute videos worth checking out.

In our third and final Twitch stream, watch as we make our way through the London Nautica level — a middle chapter from the game. In addition to seeing yours truly get torn apart by the enemy, we also answer fan questions and explain the game’s Enigma Codes — secret documents used to unlock new gameplay modes. Note: With several cutscenes included, you may run into some spoilers.

Elsewhere on the web, YouTube channels for The Psychotic Engima and Elegant Skull demonstrate some pretty impressive skills creating Wolfenstein-inspired artwork. For those that saw it, their work is reminiscent of MachineGames’ own Axel Torvenius — whose speedpainting was featured last year by Bethesda Underground. Watch all three videos after the break.

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MeshuggahGames

During our Wolfenstein Reddit AmA, MachineGames’ creative director Jens Matthies let it be known that fellow Swede and renown metal guitarist, Fredrik Thordendal, contributed music for the game. We had a chance to send questions to the legendary Meshuggah guitarist. Check out his answers below, and at the bottom of the page, you can download Thordendal’s in-game track, Herr Faust, below.

What made you interested in contributing music for Wolfenstein: The New Order?

Writing music for a movie or video game has always been on my “want to do list” so when Jens Matthies of MachineGames asked if I was interested —  the word yes came to mind. ;-)

Was seeing behind the scenes of a video game production different from how you had imagined it to be? If so, in what way?

Yes. I was surprised by how many people are working together on a project like this and how much planning, time and effort have to be spent to implement the simplest things – like a sound/a piece of music – into the game.

What is your creative process like?

Technically it’s different every time but I guess I spend a lot of time trying to listen/hear the music that I already have inside. Sometimes it can be easy but most of the time it’s really hard to make out what’s going on. Then I trying to figure out how to translate that to the musical instruments of my choice – being drums, electric bass, electric guitars, vocals. Hm, this sounds weird. ;-)

What do you love about music?

The places it can show us. To me music is nothing but magic.

Download Herr Faust by Fredrik Thordendal

All Wolfensigns point to Wolfentime!

And that means I’m running out of time to produce really bad Wolfenstein puns.

That’s right, Wolfenstein: The New Order releases on Xbox One, Xbox 360, PlayStation 4, PlayStation 3, and PC this Tuesday, May 20th. We’ll be getting ready for launch tomorrow with a one-hour livestream on Twitch.TV/Bethesda. Tune in on Monday at 2 PM EST!

Want to see more of Wolfenstein in action? In addition to our archived streams on the Bethesda Twitch channel, I had the opportunity to stream the game live for several sites last week. See my humbling demise during one checkpoint at GameTrailers, my Dikembe Mutombo impression at Polaris, and a near-perfect playthrough for Machinima — only to be spoiled by letting my own explosive destroy me.

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Support Team Bethesda in Operation Supply Drop!

A reminder that this weekend the Bethesda community is supporting the 3rd annual Operation Supply Drop. Support US and ally troops by donating to our official page here.

Helping to support the cause are several Twitch streamers who will be giving away Bethesda games and swag during their streams. Beginning tomorrow morning, check in to watch the following streams that will include a number of our games, including The Elder Scrolls Online!

http://www.twitch.tv/gamerscoveorg

http://www.twitch.tv/aloalmighty

twitch.tv/thefrostmizer

http://www.twitch.tv/ridokilos

http://www.twitch.tv/mattpg16

http://www.twitch.tv/leoben4

www.twitch.tv/nicogamin

twitch.tv/Nightquaker

http://www.twitch.tv/vaughnwhiskey

Support the  Operation Supply Drop Bethesda Page!

LARA of Honor to Todd Howard

We’re very excited and proud to share news that at this year’s LARA (also known as The German Games Award), Bethesda Game Studios’ Todd Howard will receive the ‘LARA of Honor’ award.

Widely considred the highlight of the annual award show, the LARA of Honor has been given out since 2007. Previous winners include Ralph H Baer (2007), Allan Alcorn (2007), Jürgen Goeldner (2008), Alexej Pajitnov (2009), Nolan Bushnell (2010), Yves Guillemot (2011), Will Wright (2012) and Richard Garriott (2013).

Everyone at Bethesda is very excited for Todd to receive this award. It’s a testament to the hard work he and the BGS team has done, and to the great games they have produced over the last 20 years.

For more details, read the full press release after the break… Continue reading full article ›

Weekend Wolfenstein Update

Wolfenstein: The New Order’s release date is creeping up — less than 10 days until it hits worldwide on May 20th!

So what’s the latest on the game, you ask? Friday’s Reddit AmA featuring creative director Jens Matthies answered a number of questions about the game and series, including:

Reddit: Both RTCW, ET and Wolfenstein (2009) all had traditional Allies vs. Axis style multiplayer with Wolfenstein twists (amulet powers, venom gattling gun, etc). If Wolfenstein: The New Order is a success, which I hope it is, and Bethesda greenlights a sequel, which I hope they do, is a multiplayer component or stand-alone like Enemy Territory possible? What would you do differently to make it MachineGames own unique experience?

Jens: Can’t really speculate about how the future will play out. I’d love to do a sequel. I think it would be a lot of fun to make an Enemy Territory style multiplayer game. But MachineGames will never make both at the same time. We find that the best possible results come from having the whole team focused on a singular experience for the duration of the project.

Reddit: How much concern is there over how you approach the Nazi enemies? In terms of brutality you administer towards them, or just being historically sensitive. Does it make making an FPS easier?

Jens: Well, above all we wanted to make the best Wolfenstein game possible. The game is of course completely fictionalized and over the top, but we wanted the sense of oppressive Nazi horror feel authentic.

You can read more of the AmA here. Elsewhere in the world of Wolfenstein, check out these links…