The Evil Within – Fight for Life

With just over a week until The Evil Within launches, we’ve got new pointers on surviving Krimson City. Watch our YouTube video above and read guest Bethesda Blog editor Fran Reyes’ latest guide for survival — handling stealth, boss fights, and more.

Tune in again later this week for part 3 of this survival series. And if you missed our first feature, click here.

Being resourceful is the key to surviving The Evil Within

The sweetest rewards are the ones you have to fight for — and there’s no better example than in how you’ll navigate the battles that rage throughout The Evil Within. As Krimson City Police detective Sebastian Castellanos, exploring a nightmare world full of ghastly creatures isn’t as easy as simply cutting a quick swathe through the abominations that wander its bloodstained corridors and battlegrounds. Every encounter is a chance to outthink and outsmart your opponents, which requires knowing what you’ll be up against.

There’s a level of unpredictability to the variety of monsters you’ll face in The Evil Within, but the one thing you can count on is that you’ll always be scrambling for ammo and other resources. From bullets to all-important health-replenishing syringes and trap parts which can be used to craft different types of Agony Crossbow bolts on the fly, you’ll need them all to beat some of the game world’s toughest creatures, be they bosses or some of the more common — but no less deadly —threats.

Getting Sneaky

Learning the attack patterns of your adversaries is crucial. For instance, when doing the dance with one of the more advanced Haunted types — to be specific, a hooded, human-like specter who sometimes summons a tracking attack that can decimate Sebastian in one hit — you’d be unwise to simply tackle it head on. Instead, your real secret weapon is to remain hidden; if you can get the jump on the creature before it spots you to pull off a lethal insta-stealth kill, you won’t have to dodge its ranged attacks or hugely damaging melee hits. If you’re detected, then you’ll have to take down the Haunted while evading its tracking attack that chases you with a flurry of grisly limbs and hands that sprout from the ground to kill you on the spot.

These Haunted are among the toughest in The Evil Within; just imagine fighting more than one of them at a time.

Stealth is only one weapon in your arsenal. For fights that leave you ducking and dodging waves of unseemly brutes in the open, you’ll have to be resourceful in how you use your inventory. For example, when you’re up against one of the bigger, more bloated Haunted, you have to play it smart. They’ll soak up way more damage than other enemies, and with ammo always in short supply, getting a clear headshot means the difference between having enough bullets to weather the remaining horde or going belly up quickly.

Increasing the effectiveness of headshots through upgrades or using a powered-up shotgun to do the job are two ways to better your chances in some battles, but learning to be more flexible and nimble on the battlefield is smarter. Out of ammo? Or maybe you’re down to just a handful of bullets in your sniper rifle, a gun that won’t do you any favors in a close-quarters battle? Then pray you have some matches or a one-use torch nearby — they’ll save your bacon if you can simply just down an enemy with a melee hit or one shot to the knees, then set them alight. Out of matches and no torches nearby? Then running is always an option. In The Evil Within, fleeing a battle unscathed may not always be possible, but sometimes it’s your only option, if only to catch your breath and hunt for nearby supplies or traps — a single scavenged bullet can make as big a difference as simply egging your pursuers on through a series of explosive tripwire traps.

A Rogue’s Gallery of Horrors

Bosses, on the other hand, are a whole different ballgame. As part of the variety of different encounters you’ll have with The Evil Within’s bestiary of creeps, showdowns with the game world’s more formidable adversaries often test your brawn and your brains. Case in point, a face-off against the especially spooky, long-haired, multi-limbed arachnid-like creature called Laura.

Deep in the bowels of an underground, maze-like boiler room, Laura awaits you. As one of the game’s unearthly adversaries that you’ll fight multiple times over the course of the game, she’s proven to be indestructible in past encounters — so simply outrunning her or defeating her outright aren’t options. Instead, you’ll have to be both observant and crafty in dealing with her in her various forms. In some instances, you may have to use specific objects in the environment against her — while in others, you just have to run.

In this particular confrontation in the boiler room, more astute players will have the upper hand in eluding Laura’s grasp. Are there any clues in the overhead pipes that you’re ducking through? What happens if you shoot one? The Evil Within won’t leave you high and dry, as everything you need to survive the encounter is at your disposal; you’ll just have to calm your nerves and take a minute to examine your surroundings. Granted, with a ghastly creature nipping at your heels, that’s probably easier said than done.

FranLaurav1Sebastian’s encounter with Laura in the boiler room is honestly no joke — the fight will test your speed, dexterity, and smarts. Are you quick enough on your feet and at the trigger to keep her at bay? 

Every boss beast has its own weaknesses and patterns that’ll ensure that you must use every resource you have on hand. Knowing which gun or explosive to use against an enemy’s different forms is hugely important, as well as being savvy with how to net more ammo when you’re down to your last bullet. [FYI: You’re always down to your last bullet in The Evil Within.] It’s good to also keep an eye out for where inventory drops may occur; in a particularly grueling showdown with one of the game’s more cunning chapter-capping monstrosities, extra ammo boxes will only appear once you exterminate the smaller creepy-crawlies that the boss spawns at certain points during the fight. Keeping your wits about you while avoiding harm makes this strategy much easier said than done, though.

Some encounters rely heavily on experimenting with your Agony Crossbow, as ammunition can be crafted for it on the fly. Having enough trap parts can mean the difference between slapping together a non-elemental harpoon-like bolt or being able to put together something more devastating, like a Freeze Bolt. Naturally, the more powerful the bolt-type, the more trap parts you’ll need to craft it, so a wise player constantly conserves resources like a frugal, coupon-clipping shopper.

School of Hard Knocks

Between boss fights and the often equally tough skirmishes with The Evil Within’s more common enemies, you’ll be conditioned to only use what you absolutely need in order to survive. Exploring every inch of a given area usually yields some useful treasures, but if you’re going to make it to the next chapter, you can’t be wasteful.

Sometimes sacrificing one shot from your handgun can yield more bullets if you know where and what to shoot

Depending on which difficulty setting you play on — there are four in all, with only two available when you start a new game — the challenge ramps up considerably. The first option, “Casual”, is no walk in the park, but the gap between Casual and “Survival” is quite a jump as the change also affects gameplay elements such as puzzles and default settings. Survival will definitely put you through the wringer, as features like the detection meter — which in Casual, automatically puts an “eye icon” on the HUD that displays whether enemies are aware of your presence — must be toggled on, and some puzzles are altogether absent in the lower difficulty setting. Figuring out which mode you want to tackle the game on will depend on how much you relish testing your mettle, but taking the tougher route isn’t without its rewards.

There’s no moment in The Evil Within without tension; with resources always at a premium, you’re forced to constantly make choices on the fly in battle. Will you opt to use stealth as much as possible to conserve ammo? Or will you pour your Green Gel upgrade points into powering up your weapons to ensure more damage and chances for critical hit headshots? Do you go for a quick melee to down foes in order to set them aflame with a match? Once you stumble into your first all-out fight, it’s likely you’ll want to answer “yes” to all the above.

That’s Pretty Coub!

Starting today, Dishonored fans can compete in a unique contest from Coub.com.

What’s Coub? It’s a pretty rad site that allows you to create short gameplay gifs very easily — like the one posted above. Your bounty for entering? A chance at winning a Steam key for Dishonored and a game sleeve signed by the team at Arkane Studios!.

For more details, visit this page on Coub.com.

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The Evil Within Tobuscus

We asked Toby Turner, who you might know as better as Tobuscus, if he’d like to play The Evil Within. He agreed so we brought him via an ambulance to a place with some “ambience”. Queue the sirens…

Shinji Mikami’s return to survival horror hits store shelves on October 14th. Get ready!

For more videos from Toby, visit http://www.youtube.com/tobuscus

PSA — The Evil Within Pre-Order Haunts Xbox Live

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Beginning this week you can pre-order The Evil Within and its Season Pass digitally on Xbox LIVE. Folks that order the game will be able to pre-load effective immediately.

And if you missed it, The Evil Within is already available for pre-order on PlayStation Network (now both in North American and EU territories) and Steam. Pre-loads for both will come before launch — more details to come.

Vault Boy of the Month – Robotics Expert

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Frankenstein made a monster. Vault Boy made a Robot. And with that, October’s Vault Boy Tee of the Month is here and it’s a Bethesda community favorite: Robotics Expert! We’re very excited (and hope you are, too) to celebrate this popular perk.

Per usual, you have one week to order this limited shirt. And for more Fallout goodness, don’t miss our new hats for the game.

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LEGO: BFG Edition Interview

Whether you’re searching Reddit or checking out news on numerous gaming sites, it would be hard to miss this amazing, spot-on LEGO tribute to DOOM. After sharing this Flickr page and YouTube video shown above, there have been plenty of “that’s [expletive] awesome” said this week.

This week we had a chance to catch up with the creator, Iain Heath — a.k.a. Ochre Jelly. Originally from the UK, Iain’s lived in Seattle the past 17 years, where he’s worked as a software engineer, aspired to be a wannabe stand-up comedian, and become a full-time LEGO artist and blogger for The Brother’s Brick. This weekend Iain will be proudly displaying his DOOM homage and other works at BrickCon — a celebration of all things LEGO taking place in Seattle.

Check out our interview below…

You’ve worked on a numerous LEGO projects, what led you to DOOM?

I played DOOM and DOOM II way back when they first came out, and was a huge fan, played loads of mod levels, and still play it to this day. And since my LEGO art generally focuses on popular culture, it was a natural fit. Since I usually build stuff that is in the public consciousness, I thought I’d built something just for myself for a change, for purely nostalgic reasons. To be honest, I had no idea anyone else really remembered the game, so the popularity of my DOOM layout came as something of a surprise!

You’ve been posting about the project for some time on Facebook, how long did the project take?

I started it at the very start of the summer, and it’s basically consumed all my free time. By my reckoning it required about 15,000 bricks to construct – most of which had to be special ordered, as my existing LEGO collection is relatively small (as are most of my previous models, compared to this one). I also ran out of time to add everything I wanted to, and had to scale it back a bit in order to be done in time for BrickCon. For example, I wanted to include an Arachnotron and Hell Baron.

What was the most challenging aspect of the project?

The scale of the background, definitely. I normally just build small characters. But with DOOM, the environment is a big part of the experience, so I decided to just bite the bullet and attempt a diorama at the same scale as the characters. I haven’t done much architecture before, so that was hard to figure out. With characters, I’m trying to emulate a very specific image. But for these backgrounds, there wasn’t a template to work from, I had to design the layout from scratch, which required greater imagination and planning on my part.

Continue reading full article ›

PAX Aus: Putting some BATTLECRY on the Barbie

G’day everyone, we have exciting news for Bethesda fans Down Under! This year we will be participating in PAX Aus for the first time — bringing BATTLECRY, our Austin-flavored multiplayer action game from the dev team at BattleCry Studios.

Alongside being able to play the game on the show floor, members of team — Executive Producer Rich Vogel, Design Director Lucas Davis, Senior Systems Designer Mark Tucker, and Community Manager Shahin Kanafchian — will take the stage for a panel entitled ‘BATTLECRY: Welcome to the WarZone’ on Saturday, November 1st at 2 pm local time. They’ll be on stage to discuss the ins and outs of their new game and look forward to debating the world’s best BBQ. And with tech/gaming guru Rae Johnston presiding over the panel as moderator, it’s sure to be entertaining.

In addition to BATTLECRY’s presence, you won’t want to miss Pete Hines’ “storytime keynote” address opening the show. Pete, Rich Vogel, and Lucas Davis will also be sitting on other PAX Aus panels throughout the weekend. More details to come!

PAX AUS runs from October 31st thru November 2nd.  For more information on PAX Aus, visit the event website and be on the lookout for new updates on Bethesda Blog, as well as our BATTLECRY Facebook and Twitter accounts.

The System Requirements Within (Updated)

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Updated October 2

On the heels of our Gone Gold announcement, we’ve put the final touches on the recommended PC requirements for The Evil Within. These specifications are listed as “recommended” as they are the settings we’ve determined ensure that your gameplay experience plays as intended by the development team.

Recommended PC System Specifications

  • 64-bit Windows 7/Windows 8
    i7 with four plus cores
  • 4 GBs RAM
  • 50 GB of hard drive space*
  • GeForce GTX 670 or equivalent with 4GBs of VRAM
  • High Speed Internet Connection
    Steam account and activation

*It’s worth noting that the 50 GB of space required is for the PC install. When the installation is complete, the game will take up ~41 GB of HDD space.

Minimum Requirements

  • OS: windows 7/8.1
  • GPU: GTX 460 or an equivalent 1 GB VRAM card
  • CPU: i7 or an equivalent 4+ core processor
  • RAM: 4 GB
  • HDD: 50 GB

Speaking of space (and by your request), here are the install sizes for the console versions of the game.

  • Xbox One — 40 GB HDD Space
  • PlayStation 4 — 40 GB HDD Space
  • PlayStation 3 — 7 GB HDD Space
  • Xbox 360 — 7 GB
    • Note: The Evil Within requires a mandatory install to the Xbox 360’s HDD or a USB 2.0 (or higher) flash drive.

QuakeCon Turns 20: July 23 – July 26

Believe it or not, QuakeCon is turning 20 this year. While you won’t be able to legally get QuakeCon into your favorite watering hole , the occasion is momentous nonetheless, and will take place July 23-26 once again at the Hilton Anatole Hotel in Dallas, TX.

In its landmark year, QuakeCon 2015 continues its non-stop celebration of games and the people who play them with North America’s largest BYOC (Bring-Your-Own-Computer) LAN party. And after 20 years, QuakeCon is much more than just a BYOC — the event and the hotel itself offer activities for the whole family.

As always, QuakeCon offers lots of excitement for those who don’t bring their own computer. QuakeCon has long been recognized for its panels and presentations given by top industry luminaries and exhibits showcasing previews of Bethesda’s highly anticipated unreleased games. Just ask anyone that got to check out DOOM this past August! Additionally, the world’s leading technology companies will be on site to demonstrate their latest hardware and accessories. Each day of QuakeCon is packed with tournaments, game presentations, contests, entertainment, announcements, panel discussions, parties and more!

You can make room reservations at the Hilton Anatole Hotel by calling 1-800-Hiltons or 1-800-445-8667 or going online here . Special room rate of $164 per night when you reference QuakeCon 2015!

As new updates on QuakeCon become available, you’ll be able to find them here, as well as on our official Twitter and Facebook pages. More to come!