As I await my flight to Seattle for PAX 09, I thought I’d update you with the games we’re playing at the office. Batman: Arkham Asylum has officially taken our office by storm — I think Todd’s comment gives you an idea of how much we like the game.
Aside from Batman, there’s plenty of folks here trying to get 100% completion on Shadow Complex, and beginning yesterday, we started our draft for our office Online Franchise in Madden 10 (Go Lions!)
Check out the rest of the games we’re playing below.
Todd Howard: Batman: AA. Best game ever?
Matt Grandstaff: WET, Rogue Warrior, Doom 2, Quake Arena Arcade, Shadow Complex, Batman: Arkham Asylum, Madden 10, Drop 7, and Plants vs. Zombies.
Jon DeVriendt: Heroes of Newerth and Shadow Complex.
Drew Langlois: Shadow Complex, Batman: Arkham Asylum, and Bioshock.
Evan Miller: Definitely Batman: Arkham Asylum. Not only does it look fantastic, but it’s a pretty tight story, and pretty sweet level design.
“The demo in total is only about 15 minute in length but it should give you a good idea of what to expect in the game and I can only assume there are plenty more stylish kills and more over the top action sequences. I’m unsure of what the story will entail, but it looks to be one of those games that just ends up being good old fashioned fun. I must admit that now that I’ve had the chance to play, I’m really looking forward to seeing what happens next.”
As you can see above, Joystiq caught up with Pete Hines to discuss the game. Watch the video, or simply read the transcript at their site. You can do either, but I think it’s more fun to see Pete talk about the game.
Before you head out for the weekend, here’s a round up of coverage for Brink (we’ll have one up for WET shortly).
Fresh out of GamesCom, IGN’s Martin Robinson has impressions after watching a presentation on the game — here’s an excerpt from his preview:
“Different, too, is the look of Brink’s protagonists, and although their roots are in the muscled iconography of what’s an achingly machismo genre, they’ve been painted with a Pixar-like brush resulting in an abundance of character. They’re open to customisation that offers generous depth, and each move of a slider in the creation menu will have an effect on the battlefield â€“ create a stocky character and, as you’d expect, they’ll be slow to move but more able to take hits, while a wiry frame ensures speed at the cost of endurance.”
PAX is just over a week away! At this year’s show, our lineup will include hourly, live demonstrations of Brink, as well as a chance to go hands-on with our Fall releases — WET and Rogue Warrior. Additionally, we’ll have playable builds of upcoming Xbox Live Arcade titles — Doom II and Quake Arena Arcade. We’ll also have giveaways at the booth, including Brink t-shirts and posters for Rogue Warrior and WET.
If you’re planning on attending PAX, here’s the scheduled hours our booth will be open:
If you’re looking to check out Brink, the presentations will start at the top of the hour and begin at 10 am each day. The last demo on Friday begins at 6 pm; on Saturday and Sunday the final demo will be at 5 pm.
A demo of the game is available now on Xbox LIVE and on the PlayStation Store in Europe, and will be available on the PlayStation Store in North America tomorrow. The demo will take you through part of the first level, plus you’ll be able check out Rage Mode and a car-hopping sequence (as seen in screenshots for the game, below)
In other news, check out the next WET video — Sound of Cold Steel — to find out what went into creating the soundtrack for the game. For more videos, head to the official site at wetthegame.com.
Welcome back for another modding interview. This week we journey to Auckland, New Zealand to meet Mark Hanna (aka Cipscis). Mark is currently a university student (studying Biomedical Enginneering), and when he’s not studying, he enjoys Taekwon-Do, which he took up at age 10.
On to the interview…
What originally brought you to our forums?
I bought Oblivion in mid 2007, which lead me to occasionally browse the Elder Scrolls homepage. I’d never been part of an online community before, but eventually I became curious enough to click on the “Forums” link. I actually managed to spend about a week on the forums without even knowing that mods for Oblivion existed, but once I found the Oblivion mods forum I quickly moved my attention there. I was (and still am) impressed with the community on the BGS forums, which is the main reason why I’m still around two years later. I see now that I was very lucky that my first encounter with an online community was with one as great as what we have here.
Enchantment Restore Over Time (OBSE) by flyfightflea: This mod just makes your currently equipped weapon restore their charge over a period of time (a la Morrowind). Works with any custom/mod added weapon (requires OBSE v0009a or higher).