Amazing Brotherhood of Steel Costume

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This morning Istvan and Todd were raving about this Brotherhood of Steel costume —  showcased by Cosplay.com member Facing Costumes. Definitely one of the coolest BoS costumes we’ve seen yet — heck, it’s even got a mini-gun.

Check out more images of the costume here. And if you’ve got a costume you’ve worked on, email us at bethblog@bethsoft.com to share it.

Behind the Scenes (A2M) — Philip DeRosa

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This week we’re getting to know another team member from A2m — Philip DeRosa.

What’s your job at A2M?
I’m the QA lead for this project managing the QA team and the Issues. When I came aboard I was an associate producer and brought in Agile practices and ran core strike teams focusing on building core game functionality.

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On Newsstands: Rubi graces the cover of Play

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The July issue of Play hits newssstands today, with WET’s Rubi Malone gracing the cover.

In the issue, you’ll find eight pages devoted to WET — including Dave Halverson’s preview, new screenshots, an interview with Creative Director Patrick Fortier, and additional thoughts on the game from Patrick, Ash Ismail (Lead Game Designer), Jean-Francois Mignault (Art Director), Lorne Nudel (Lead Animator)., and Levon Louis (Audio Director).

Elsewhere, there’s a few things worth checking out in the July issue of PC Gamer US and the August issue of PC Gamer UK. Both issues review Broken Steel — awarding the DLC the PC Gamer Editors’ Choice Award. Additionally, in the UK mag, there’s a section featuring Khyrin’s Greenworld mod for Fallout 3 (page 93) and a Classics of PC Gaming feature by Christopher Livingston (page 104). Additionally, there’s mention of The Elder Scrolls and Fallout in their feature titled Gaming’s Biggest Secrets (starts on page 49).

On the “Lookout” for reviews and (id)erviews (Updated)

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Before the weekend starts, I thought I’d point you guys to some interviews that went up this week relating to ZeniMax’s acquisition of id Software.

  • John Carmack and Robert Altman at Joystiq
  • John Carmack and Pete Hines at Gamasutra
  • John Carmack and Robert Altman at IGN
  • John Carmack and Pete Hines at 1Up
  • John Carmack at Gamespot

In other news, there’s a few new Point Lookout reviews to check out. Find them here:

As more coverage hits, we’ll let you know. Have a great weekend!

What we’re watching

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As for this week, I asked folks at the office to share what movies, TV shows, sporting events, etc. they’re watching. No surprise, there’s plenty of variety. HBO shows (True Blood, Carnivale, Flight of the Conchords, and Six Feet Under are mentioned) seem to be quite popular for beating the summer heat. In the end, True Blood received the most votes to be featured. If you haven’t checked it out, it’s on Sundays at 9 pm on HBO.

We’ll also highlight what QA Project Lead Ruben Brown is watching. Today’s Ruben’s last day at the office, so we all wish him well.

Ruben Brown: Once upon a time in the West, Money for Nothing, The Hangover, and as always, til it’s done…The Venture Bros.

Chris Esko, Programmer: The Daily Show, Venture Bros., Mythbusters, Flight of the Conchords.

Louis Riley: Senior QA Tester: Carnivale.

Megan Sawyer: True Blood (but I like the books better ;D), lots of Star Trek: DS9 on DVD.

Ashley Cheng, Production Director: Royal Pains, In Plain Sight, Burn Notice (I’m on a USA Network kick lately)

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What we’re playing

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Between a trip to London, a DLC release, and the id announcement, I got so busy I forgot to post last week’s “What We’re Playing.” So without further ado, here’s what the guys were playing (as of last week). From the emails I got, the game that got the most votes for the “featured game” was Ghostbusters, which I plan on checking out when it’s available in our game library.

Mike Dulany, Programmer (terrified beyond the capacity for rational thought): Ghostbusters.

Chris Esko, Programmer: Ghostbusters, Red Faction: Guerilla, the acronym-tastic XBLA : MtG : DotP.

Liz Beetem, Artist: Playing a lot of Prototype because I have to hurl these pedestrians to safety away from this zombie hoard. Oh god, they hit a helicopter, oh god I’m sorry. Here I’ll catch you I just have to run through this crowd top speed with my meatshield art turning everything into a red mist. Oh oops, oh god I’m sorry again.

Matt Ponton, QA: Street Fighter IV

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Around the web

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In addition to plenty of Point Lookout coverage, we’ve got web updates for Brink, Broken Steel, and WET.

Starting with Brink, there’s lots to share. With the help of Steve ‘Badman’ Hessel, we’ve got a Facebook page up for the game. Join the group here.

In news, PlayStation Insider put together their E3 Wrapup, where they included Brink among their list of titles they wish they could’ve played. Here’s what they said:

“The first thing I said to myself when I sat down and watched the demo of Brink is this: ‘this is the only other game to look as good as Uncharted 2.’  Yes, Brink really does look sharp and it stands out.”

Moving on, GameShark interviewed Creative Director Richard Ham and Senior Game Designer Ed Stern at E3 to find more about the game. Here’s a sample:

GS (B): So my question is, for every class is there one specific action, multiple actions or is it still being worked on?

RH: First of all, it’s very much an RPG-Lite. As you’re earning levels and leveling up there’s a lot of new abilities you can unlock. You can choose to focus only one one class or spread out amongst all of them, but at any given point, right now at any given point, there are way too many things you that could be doing depending on what class you are, and right now we’re kind of limiting it to six.

You can find the rest of GameShark’s interview here. Elsewhere, don’t miss AusGamers’ double dip of coverage —  they’ve got an interview with Richard, as well as a new preview.

For additional Brink news, GamersRoute has their E3 preview up, Gamasutra recapped Splash Damage CEO Paul Wedgwood’s speech at yesterday’s Game Horizon Summit, and Gamerzines included the game in their Best of E3 list.

Moving to other games, there’s a new review for Broken Steel up at Game Industry News. Speaking of DLC #3, Game Daily’s giving away Broken Steel codes for Games for Windows LIVE and Xbox LIVE. For a chance to win, join their Facebook page.

Wrapping up this “Around the Web,” the guys at Machinima have a new interview with WET Lead Designer Ash Ismail.

Until the next time…gstaff out.

Point Lookout Roundup

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With Tuesday’s release of Point Lookout, there’s quite a few reviews now online. Here’s a rundown:

GameSpy called picking up Fallout 3’s 4th DLC a “no brainer.” Here’s a snippet from the review:

“The quest lines and exploration gameplay feel very Fallout, and you’ll want to walk through every inch of the map to make sure you don’t miss out on the many different landmarks tucked away in its farthest reaches. The battles can be quite challenging, and there’s plenty of creative, genuinely funny stuff here that’ll have as much of an impact as the greatest bits from the original game.”

More Point Lookout reviews can be found below….

If you’ve already picked up Point Lookout and need some help along the way, you can also check out IGN’s Point Lookout Walkthrough.

Welcome id!

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If you didn’t see it, today our parent company, Zenimax Media, put out a press release announcing the acquisition of id Software. Creators of world-renowned games such as DOOM, QUAKE, Wolfenstein, and its upcoming title, Rage, we’re very excited to have them join our family. Here’s a snippet from the release:

Robert Altman, the founder, Chairman & CEO of ZeniMax Media stated, “We, along with many others, consider id Software to be among the finest game studios in the world, with extraordinary design, artistic and technical capabilities. They have demonstrated, repeatedly, that rare ability to create franchise properties that are critical and commercial successes. Our intention is to make sure id Software will continue to do what they do best – make AAA games. Our role will be to provide publisher support through Bethesda Softworks and give id Software the resources it needs to grow and expand.”

To read the full press release, head here. You can also read interview with id’s founder, John Carmack, at USA Today and at Kotaku (stories here and here).