Weekend Update: Gamespot goes hands-on with WET

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This weekend Gamespot put up a new hands-on preview of WET. Check it out for new impressions, footage and screenshots. The preview is written by Alex Sassoon Coby, who also narrates the video preview.So if you’re too lazy to read on this Saturday afternoon, just hit play.

Speaking of WET, it’s included in a new feature at GameDaily about 14 games confirmed for release in 2009.

Elsewhere, while you wait for the release of Fallout 3’s final DLC, Mothership Zeta, you can take a look back at the previous four at both Gay Gamer and UGO.

QUAKE LIVE touraments coming to QuakeCon

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For those not familiar with QUAKE LIVE, it’s a browser-based (and totally free) version of Quake III Arena. As announced in a press release today, QUAKE LIVE will have a huge presence at QuakeCon 2009 — with tournaments for amateurs and pros alike with a total of $50,000 in prize money.

To read all the details about the touraments, check out the press release. For on the official rules, requirements, prize money distribution, pool of arenas and additional information, please go to www.quakecon.org.

Meet the Moderators — Yasgur

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This week we check in with Bob Chisholm (aka Yasgur)– one of our BGS forum moderators. Bob is retired (a former employee of Xerox) and lives in New Windsor, NY. Each day when he preps to moderate the forums, he puts on this suit and tie (sorry, banhammer not pictured).

How did first make your way to the Bethesda Game Studios forums?
I can’t really recall, but I’d bet it was asking about that damnable puzzle box.

Continue reading full article ›

New Splash Damage Dev Interview

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AI Programmer Jonas ‘suctionlord’ Nelson is the latest Splash Damage developer to be profiled on their site. Prior to joining their team, Jonas worked for Avalanche Studios (makers of Just Cause). Below is an excerpt from his interview:

What do you do at Splash Damage?
I work as an AI Programmer, which means I get to write the code driving the computer-controlled characters in BRINK. I spend most of my time making them better and more fun to play with, be as an opponent in combat or as an ally helping you out.

Check out the rest of the interview at Splash Damage‘s site. As more details emerage on Brink, we’ll keep you posted.

Around the web — new Mothership Zeta interview

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Here’s a quick look at what’s going on around the web.

Following our news on Mothership Zeta’s release date, GamePro has a new interview with DLC Producer Jeff Gardiner. Here’s a snippet:

Will there be different types of aliens, such as Face Huggers and full-grown entities?

Jeff Gardiner: Yes there are different versions of the standard alien, an alien robot and another creature I can’t spoil just yet.

More after the break….

Continue reading full article ›

Mothership Zeta lands August 3rd

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Today we’re pleased to release the first four screenshots for Mothership Zeta, our fifth and final DLC for Fallout 3. Head to the Fallout 3 Official Site to see them in all their glory.

As the subject line already states, we’re bringing Mothership Zeta to Games for Windows LIVE and Xbox LIVE on MONDAY, August 3rd for 800 MS Points. The DLC will be released at a later date on PlayStation 3.

Stay tuned between now and August 3rd for more details on Mothership Zeta.

RAGE Cover Story in Game Informer; Teaser Site Live

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The August issue of Game Informer has been revealed — featuring world exclusive information on id Software‘s latest title, RAGE. Check out the magazine for gameplay details, concept art, and new screenshots.

In addition to the Game Informer story, RAGE’s teaser site, aftertheimpact.com, is now live. According to twitter.com/RAGEGAME, you’ll want to keep an eye on the site all week.

PlayStation 3 DLC Update

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Over at PlayStation.Blog, Ash put together a blog post with an update on the status of Fallout 3 DLC. Here’s a snippet from Ash’s post:

“So when can you expect Fallout 3 DLC? We still have a ways to go. We are knee deep in testing at the moment. We’re hoping to have the first DLC out by the end of September. That long? Yes, unfortunately. Keep in mind that not only do we need to test each DLC on PS3, we also need to test each DLC when used in conjunction with each of the other DLC, as well as all of them together, along with the entire original game.

I do have good news! We have decided that Broken Steel will be the first release since it is easily the most requested DLC from our fans. Broken Steel allows you to continue playing the game after completing the Main Quest, raises the level cap to 30, and includes 4-6 hours of additional gameplay. It is also the one DLC that requires you to finish the Main Quest from the game to play the new content.”

Read Ash’s post for the latest. When we have more details to share, we’ll let you know.