“Wedgwood explained that the game would keep generating contextual missions that suited the classes of the three controlled characters. They assisted each other until reaching a narrative choke point that cued an in-engine cut-scene and a cliffhanger â€” the three troopers discovering something surprising that we couldn’t see.”
Wanted to let everyone know (particularly those playing Fallout 3 without online access to DLC) that the second Fallout 3 Game Add-On Pack — featuring Broken Steel and Point Lookout — will be available in North America on August 25th (28th in Europe) on both Games for Windows and Xbox 360.
Running between our booth and events at QuakeCon, I didn’t have too much time for blogging. In case you missed it, here’s the QuakeCon 2009 trailer for id Software’s RAGE. For a breakdown of the trailer, visit IGN Rewind Theater.
In other Brink news, we’ve put up a Fan Site Kit for for everyone to download. Right now it’s got screenshots, game information, wallpapers, avatars, and more. Over time, we’ll be adding new elements to the kit – we’ll keep you posted with details.
Our first documentary video for WET, appropriately titled ‘Get WET,’ debuted on IGN last night (it’s also available on our YouTube page. The video features several developers from A2M’s team, as well as the voice of Rubi Malone — Eliza Dushku. Check it out to get the lowdown on the game and learn more about Rubi.
Keep an eye out for the next video — premiering Monday on IGN.
In a few hours, Paul Wedgwood, the CEO of Splash Damage and Game Director on Brink, will be taking the Main Stage at QuakeC0n 2009 to deliver the first public demonstration of the game. With that happening, we thought now was a good time to release our first dev diary for Brink.
Take it away Paul….
Back in June I was on a flight to London returning home from E3 2009. We had just completed three days of non-stop, behind-closed-doors demos of Brink, to standing-room-only crowds of journalists and industry veterans. The response at the show was phenomenal and very humbling; at one point I had to ask someone not to sit between my legs while I was presenting! What really struck me more than anything was simple: “People get it, they want to play this way too, and we’re not completely mad!” Since the show, the interest in the game has continued to grow. All these ideas we’ve brought together into one game are resonating with audiences.
“2277 August 27 â€“ I’m pretty sure that Colonel Autumn is conspiring against me. I know because I read his lips while he was talking behind a glass partition. Am I upset about this? Not really. More like just sad. Disappointed that my government is so weak. Maybe if we had a legislative and a judicial branch, there would be a balance of power, and stuff like this wouldn’t happen. Haha.”
Finally, Edge has a competition up on their site to win a very rare Fallout 3-branded iPod Nano. For details on entering (you have until tomorrow), click here.