PAX ’09: Brink Roundup

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As promised, here’s a web update on Brink coverage coming out of PAX. Above is a cool shot of our Brink booth, which during downtime used LED lights to display screenshots from the game.

In coverage news, Co-Optimus has an audio interview (courtesy of the  Colony of Gamers team) with Creative Director Richard Ham. Additionally, the site shares impressions after seeing Paul Wedgwood’s presentation of the game.

For additional PAX impressions, check out GameStooge, SideQuesting, and The Goozex Report. As more news pops, we’ll keep you updated.

Hit the jump for Brink coverage from GamesCom and QuakeCon, as well as more photos from our PAX booth.

PAX ’09 — Vault Suit Spotting

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During my trip at PAX, I made a conscious effort to take a picture of anyone I found wearing a Vault Suit — highlighted by the little one shown above. I also stumbled upon a group of Raiders, but unfortunately I wasn’t carrying my camera at the time.

Hit the jump to check out more Vault Dwellers from the show…

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Final WET video — Welcome To The G-House

The final video for WET, Welcome To The G House, is now available on the official site for WET, as well as our YouTube Channel. In the video, you’ll hear more about the game from Patrick Fortier and Avi Winkler of A2M, as well as writer Duppy Demetrius, and of course, Eliza Dushku.

As you probably already know, WET hits store shelves this coming Tuesday on Xbox 360 and PlayStation 3.

Web Roundup

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Having spent most of last week on the road, I wasn’t able to spend much time on my laptop — so now I’ve got a bunch news to share.

WET, is just a week away from release, and there’s oodles of coverage to read up on. We’ll begin at Major Nelson’s blog, where the game’s demo had a strong debut on Xbox LIVE — coming in as the #8 most-played game.

At Talking About Games, there’s an interview with WET’s Creative Director, Patrick Fortier. Here’s a quick look:

What sort of research was done to prepare the team to make this game? Was that you guys we saw wall-running between semis on the Los Angeles freeway?

Patrick: There was a long pre-production period to this project.  Every element of the game first came to life through concept-art and appropriate research.  Obviously old 70’s movies really inspired the graphical look of the game, but we also looked at more old school action games in terms of capturing the spirit of gameplay we were looking for.

Mr. Fortier also appeared on last week’s GameHounds Podcast and in an interview at Xbox 360 Asylum.

For more on WET, check out previews at the following sites.

Brink and Fallout 3 news after the break…

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New WET Video: Weapons Are Everything

My flight to PAX is boarding as we speak, but I wanted to make sure everyone knew that the latest documentary video for WET — Weapons Are Everything — is now available on our YouTube Channel. Like the previous videos, this one includes information from the team at A2M, as well as from Eliza Dushku — the voice of Rubi Malone.

Tune in next week for the last for the final WET video.

What we’re playing: Crazy for Bats edition

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As I await my flight to Seattle for PAX 09, I thought I’d update you with the games we’re playing at the office. Batman: Arkham Asylum has officially taken our office by storm — I think Todd’s comment gives you an idea of how much we like the game.

Aside from Batman, there’s plenty of folks here trying to get 100% completion on Shadow Complex, and beginning yesterday, we started our draft for our office Online Franchise in Madden 10 (Go Lions!)

Check out the rest of the games we’re playing below.

Todd Howard: Batman: AA. Best game ever?

Matt Grandstaff: WET, Rogue Warrior, Doom 2, Quake Arena Arcade, Shadow Complex, Batman: Arkham Asylum, Madden 10, Drop 7, and Plants vs. Zombies.

Jon DeVriendt: Heroes of Newerth and Shadow Complex.

Drew Langlois: Shadow Complex, Batman: Arkham Asylum, and Bioshock.

Evan Miller: Definitely Batman: Arkham Asylum. Not only does it look fantastic, but it’s a pretty tight story, and pretty sweet level design.

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New Game Guide tackles Broken Steel and Point Lookout

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With another Fallout 3 Game Add-On Pack on store shelves this week, David Hodgson, author of the Fallout 3 Game Guide, is at it again with a new guide covering Broken Steel and Point Lookout. To coincide with the new guide, he’s got a new blog post up at the Prima Games Author Blog (head there for a sample of pages from the guide).

Take it away, David…

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Web Roundup: WET

Between press tours and the demo release, there’s new impressions up for WET. We start with Feed Your Console’s latest preview. Here’s an excerpt:

“The demo in total is only about 15 minute in length but it should give you a good idea of what to expect in the game and I can only assume there are plenty more stylish kills and more over the top action sequences. I’m unsure of what the story will entail, but it looks to be one of those games that just ends up being good old fashioned fun. I must admit that now that I’ve had the chance to play, I’m really looking forward to seeing what happens next.”

As you can see above, Joystiq caught up with Pete Hines to discuss the game. Watch the video, or simply read the transcript at their site. You can do either, but I think it’s more fun to see Pete talk about the game.

For more on WET, check out Worth Playing — who have new impressions after playing two hours of the game, as well as an interview with A2M’s Sylvain Awad.

Last but not least, more previews can be found at Planet Xbox 360, Examiner, and 411 Mania.

Web Roundup: Brink

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Before you head out for the weekend, here’s a round up of coverage for Brink (we’ll have one up for WET shortly).

Fresh out of GamesCom, IGN’s Martin Robinson has impressions after watching a presentation on the game — here’s an excerpt from his preview:

“Different, too, is the look of Brink’s protagonists, and although their roots are in the muscled iconography of what’s an achingly machismo genre, they’ve been painted with a Pixar-like brush resulting in an abundance of character. They’re open to customisation that offers generous depth, and each move of a slider in the creation menu will have an effect on the battlefield – create a stocky character and, as you’d expect, they’ll be slow to move but more able to take hits, while a wiry frame ensures speed at the cost of endurance.”

Additional previews for Brink can be found at OXM UK, Hooked Gamers, PCGames.de (translated via Google), and GamersUnity (translated via Google).

Brink received several accolades at GamesCom. They include:

Wrapping up GamesCom news, be sure to check out fan site BrinkGamers.com for a lengthy interview with Richard Ham and Ed Stern, as well as  more pics of our Container City setup from the show — provided by our friends at Splash Damage.

As more comes out on Brink (PAX is just around the corner), we’ll keep you updated.