Fallout 3 wins GOTY, Best Writing at Game Developers Choice Awards

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GDC is currently going on in San Francisco, and at last night’s Game Developers Choice Awards, Fallout 3 came away with two awards — Best Writing and Game of the Year.

If you’d like to watch the awards, check out the video on Gamespot. At the 18:30 mark, Emil accepts the Best Writing award, and several members from the team accept the Game of the Year award at the 47:20 mark.

Inside the Vault: Fred Zeleny

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Today’s Inside the Vault = Fred Zeleny, designer.

What’s your job at Bethesda?
I’m a Quest Designer, which means I spend most of my time writing quests, dialogue for characters, and occasionally get to have a hand in systems and mechanics designs. “Designer” is a very vague term, and every company defines it differently. The only part of the job description that every company seems to agree on is that designers have two vital tasks:

  1. Making sure the player has an enjoyable experience while playing the game.
  2. Disagreeing with other designers about how to do #1.

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The Pitt is back up on Xbox LIVE

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The English version of The Pitt is now available for download on Xbox Live. If you downloaded the (corrupted) file that was originally available, you will need to delete it before downloading the new version. If you haven’t deleted DLC content before, here’s the steps you’ll want to take:

  • Sign in to Xbox LIVE then press the guide button
  • Go to Settings->System Settings->Memory.
  • From here, scroll down to Fallout 3 and press A.
  • Select Fallout 3: The Pitt (Marketplace Content) press A then choose Delete, then Yes to Delete (make sure not to delete any of your game saves)

Once the original version is deleted, those that already purchased the content can re-download The Pitt again free of charge.

Thanks to everyone for their patience…we hope you enjoy The Pitt. Above is a picture of a cake former Pittsburgh resident Fred Zeleny brought in to celebrate the release.

Issues with The Pitt (updated again)

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We are continuing to look into the issues people are experiencing with The Pitt for Xbox 360. As of now it looks like the file for the English version on Xbox Live was somehow corrupted. We are currently working with Microsoft to remove the existing file off of Live to prevent any further downloads. Our plan is to replace it with a new file as soon as possible. We hope to have another update for you shortly.

Update: The Pitt DLC is now uploading and should be available for download sometime this evening. When it is up, we’ll let everyone know.

What we’re playing: Pre-Pitt release edition

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Before The Pitt hits tomorrow, here’s a few bits of coverage you’ll want to check out.

At Major Nelson’s blog, be sure to give his latest podcast a listen, as Todd Howard makes his first ever appearance. Starting 23:02 into the podcast, they discuss Fallout 3 DLC, game demos, and even the games that Todd is currently playing.

Jeff continues to tackle questions on The Pitt. You can find his answers for the XCN here, as well as a new interview at Talking About Games. Here’s a look at the latter:

Can players revisit Pittsburgh once the quests are finished, or will their excursion be a one-time trip?

JG: The players can revisit The Pitt and there are a handful of repeatable quests, unique vendors, and the city will be affected by the decisions the player made to solve the quest.

In non-DLC news, GameBanshee has completed their walkthrough guide for Fallout 3. If you’re finding yourself stuck in the game, be sure to give it a look.

Finally, while the Bethesda Blog editors no longer have a team to root for in the NCAA Tourament, the dev team advanced in The Escapists’ March Mayhem bracket. In the latest matchup, we’re paired against Treasure.

What we’re playing: Sending Galactica off in style edition

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This week many of us will be saying farewell to a good friend, as the final episode of Battlestar Galactica airs tonight. If you’ve noticed over the past few weeks, a number of devs have been playing the Battlestar Galactica Board Game for Thursday Night Game Night. As a Galactica fan myself, I checked out Jeff Lundin, Chris Esko, Ryan Salvatore, Jay Woodward, Nate Ellis and Jon Paul Duvall playing the game. In the pic above, these Final Five Six were in denial about their Cylon heritage and trying to accuse our Brotherhood of Steel of being a Centurion model.

Outside of the BSG board game, here’s what everyone else is playing…

Chris Esko, Gameplay Programmer: Dawn of War II, Madworld, King’s Bounty, the Battlestar Galactica boardgame.

Jay Woodward, AI Programmer: Some sort of improvisational Battlestar-finale drinking game (drink when something explodes! Drink when someone dies! Drink six times when a Six dies or Adama says “roll the hard six!” Drink one thousand nine hundred seventy-eight times for the colonial anthem!), the Battlestar board game (of course!), tabletop 4th ed. Dungeons & Dragons, and GTA IV.

Mark Teare, FX Artist: NHL 09, Prince of Persia, V-smile Baby.

Jon Paul Duvall, Designer: BsG boardgame, Dominion, Tribune, D&D 4th Edition; video games: WoW (yeah, damn that black hole, I thought I had escaped…)

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Inside the Vault: Matt Killmon

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After a long hiatus, we’re back. We’re here to talk with Matt Killmon, video producer. His most recent work, the trailer for The Pitt, can be found here.

What’s your job at Bethesda?
I’m the video producer at ZeniMax Media, which means I do all the video work for Bethesda’s internal and external projects, as well as other games published by ZeniMax’s mobile gaming division, Vir2L. Trailers, promo footage, b-roll for news organizations, even in-game video… anything that’s video is my responsibility.

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What’s this Twitter rubbish?

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Well over a year ago, I thought Twitter was a a fad that would just go away. I was one of those kids that said, “nope, I’m not joining that party.” Well, in the past few months/weeks I’ve realized –  it’s kind of a big deal. This week we join the cool kids with our very own Bethesda Blog Twitter feed.

So what will you find in our tweets? For the most part, I’d expect you’ll see similar updates to what you’ll find here, perhaps a bit more immediate than waiting to pull together a post on them. Given that you can’t type much up on a Twitter, you might hear about stuff there first. And who knows, we might have some surprises in store as well. Or maybe we’ll just tell you what color socks Todd’s wearing.

Around the Web: Erik talks about maturing

No, this isn’t like that episode of the Brady Bunch where Peter sings “Time to Change.” Designer Erik J. Caponi is talking about “mature games” in a new Kotaku feature “Growing Up Games: When Will Mature, Mature?” Here’s a snippet of him discussing different definitions of what a mature game is:

“The word really has two meanings when we apply it to media. One is ‘not appropriate for children’ and the other is ‘exploring subject matter in a sophisticated fashion,’” Caponi explains. “Ironically, the word mature when applied to games tends to have a very childish connotation.”

Elsewhere, be sure to also read CG Society’s new interview with Fallout 3 Environment Artist Rashad Redic — previously featured here for Inside the Vault. Given that the interview comes post-release, you’ll get a chance to learn a little more about Rashad’s role and what he worked on for Fallout 3. Here’s an excerpt:

In what ways did you take Fallout3′s day/night cycle into consideration, so that your work looked consistently good in all the various light models and times of day?

Rashad: We use these full screen image processes similar to how film is tinted to color grade our environments, and we actually spent a lot of time tweaking the day and night cycles along with these image processes to give us the look we wanted. In our editor you can scrub through the different times of day and see how the color shifts affect the art, and we were very mindful of our color palette and art style throughout that process.

I guess I missed it when I put up Pete’s Gametrailers interview from D.I.C.E., but there’s also a new one with Todd. Watch it above.

More news after the break…

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