Community Scrapbook — Show us your home

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After our last Community Scrapbook, I received a number of emails suggesting that we do one centering around the homes you’ve created for your characters in our games — so let’s run with that. Above (Wolverine House — Morrowind) is an example created by BGS moderator (and active modder) Princess Stomper.

Whether it’s Morrowind or Oblivion or Fallout 3, email us your favorite screenshots of your favorite living quarters — whether they’re creations you’ve made or just a look at how you spruced things up in existing homes.

Novels for The Elder Scrolls announced (Updated)

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Along with our other press releases today, we’ve announced that we’re partnering with Del Ray books to release two novels based on The Elder Scrolls. Both books,  will be all-new, original stories written by New York Times bestselling author Greg Keyes (shown above). Star Wars fans may recognize Keyes for his work on the New Jedi Order series.

The first book, “The Infernal City,” is set to release this fall. For more details, check out the official press release.

Update: At Shacknews, Pete Hines discusses working on this project with Greg Keyes in a new interview.

WET planned for Fall release (Updated)

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This morning we put a press release announcing that we’re publishing WET. Developed by Artificial Mind and Movement (A2M), Wet is a highly stylized third-person shooter that seamlessly blends acrobatics, gun play, and sword kills. WET is short for wetworks — which are covert operations that get messy.

The game stars Rubi Malone, a gun-for-hire, voiced by Eliza Dushku — known for her work on “Tru Calling,” “Buffy the Vampire Slayer,” and currently starring in Fox’s “Dollhouse.”

WET will release on PlayStation 3 and Xbox 360 this fall. Between now and then, we’ll keep you updated on the title. To read the full press release, head here.

Update: Check out new coverage for WET — reviews and interviews — at the following sites:

Mickey Rourke to play lead role in Rogue Warrior (Updated)

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Today we’ve announced that Mickey Rourke, a Golden Globe winner and Academy Award nominee for “The Wrestler, ” has been given the lead role in our upcoming shooter Rogue Warrior. Rourke will play Richard “Demo Dick” Marcinko — a real-life Navy SEAL and founder of the elite SEAL Team 6.

Developed by Rebellion Studios, Rogue Warrior is planned for a release later this year on Xbox 360, Games for Windows LIVE, and PlayStation 3. For more details, check out the press release.

Update: You can find previews/interviews for Rogue Warrior at the following sites:

What we’re playing: watching the Draft edition

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Below you’ll see my intended list of games I’d like to be playing this weekend, but given that the NFL Draft is currently on, who knows if I’ll get around to booting up my 360 or PS3. Currently, I’m in hour 5 of watching the draft — in hopes that the Lions can improve from last year. While optimistic, I still wish they would’ve picked Aaron Curry (above) from Pete’s alma mater Wake Forest.

While I know others at the office are excited about the draft, there’s plenty guys here that will still be playing games. Here’s the rundown.

Emil Pagliarulo, Fallout 3 Lead Designer: Midnight Club: Los Angeles, Chronicles of Riddick: Assault on Dark Athena, World of Warcraft, and Lord of the Rings Online.

Ben Carnow, Character Artist: Left 4 Dead, Zeno Clash.

Ricardo Gonzalez, On a WoW break: Diablo II, Starcraft. I *want* to play non-Blizzard games, but for some reason…my hands won’t…errgh….nn…nonononobad! Veryverybadthoughts! Must…install Warcraft III…yess….

Erik J. Caponi: Playing Peggle during the shockingly large amount of time I spend being dead in Ulduar.

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Weekend Update: New interview with Emil at Gamasutra

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This weekend at Gamasutra, there’s a new interview with Fallout 3 Lead Designer Emil Pagliarulo. Here’s a peek at it:

And due to the nature of the world, there are times when you can inadvertently run into a clue or mission that most people probably won’t find until later in a quest line.

Emil: Oh god, yes. That was a decision we made. If the player wants to explore, you can actually cut out probably 10 to 15 percent of the main quest by finding stuff early, like the dad character. The first quest is geared toward finding him, but if you go off and explore, you can still run into him.

Read the rest of the four-page interview here.

Around the web: The one where Chandler returns edition

The weekend is almost here, but here’s some news and more from around the web.

DarkOne, the site administrator for TES Nexus and Fallout 3 Nexus, let me know about Nexus’ Millionth Member Modding Competition. The contest is in honor of, you guessed, the combined communities soon having their one millionth member, and to celebrate the occasion (congrats!), they’re having a modding competition. Head here for details, rules, and more.

New previews for Broken Steel continue to make their way online. Here’s a snippet from Will Tuttle’s preview for GameSpy:

“One of the first things I noticed about Broken Steel is the fact that it will feature a bunch of new enemies, provided your character is above level 18. The Feral Ghoul Reavers are similar to their creepy cousins, but they pack quite a bit more punch, tossing grenades with reckless abandon, safe in the knowledge that they’re covered with heavy body armor. Speaking of armor, the new Enclave Hellfire Troopers that you’ll encounter in the military base are wearing some stylish new gear, as well as sporting a badass new weapon that we’ll talk about later. Finally there are the new Supermutant Overlords, which I unfortunately didn’t get to see. I only pray they’re tougher than the Supermutant Behemoths that I was taking out with ease by the end of the main game. Those guys were wusses.”

For more previews, check out Game Informer, GameDaily, Videogamer, Inc Gamers, PC Format, Edge, Play.tm , GamePro, WorthPlaying, SPOnG, GamesRadar, G4TV, and UGO.

At yesterday’s MCV Awards for the game industry, Bethesda won the Sales Triumph Award for Fallout 3. To see all the winners, head here.

In the weird and wacky, Crispy Gamer has included  Fallout 3 in their on-going series, World’s Greatest Videogame Toilets. Meanwhile, IGN lists the Capital Wasteland as one of the Top Ten Worst Video Game Vacations.

And finally, we’ve got another Matthew Perry update. After talking up Fallout 3 on Jimmy Fallon and The View last week, our favorite “Friend” continued his discussion on the Ellen DeGeneres show. In the video above, head to the 8:45 mark.

Two more iPhone titles from Vir2L Studios

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Our sister studio, Vir2L Studios,  have released their latest iPhone/iPod touch games — Base Jumper and Vir2L Drums Taiko.

Base Jumper recreates the adrenaline rush of soaring through the skies and utilizes the tilt controls of the iPhone and iPod touch’s accelerometer. The levels within the game take you to the Grand Canyon, the Swiss Alps, and a downtown cityscape. On iTunes, you can purchase Base Jumper for $1.99.

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Vir2L Drums Taiko is a rhythm-action title with the zen-like experience of Taiko drums on your iPhone (or touch) — whether you’re on the couch, on the subway, or anywhere else your travels take you. The game offers a variety of drums, which you can use in Session, Training, and Freeplay modes. Like Base Jumper and Scram Sam, Vir2L Drums Taiko can be purchased on iTunes for $1.99.

For more updates, keep an eye on our pages set up on Twitter and Facebook.

Broken Steel gameplay on X-Play

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Tonight on G4TV, the X-Play crew premiered the first footage of Fallout 3′s third DLC, Broken Steel. On their site, see the extended edition of Adam Sessler’s interview with Todd and Emil. Keep in mind there’s some minor spoilers, especially if you haven’t completed the main quest.

Broken Steel hits Xbox LIVE and Games for Windows LIVE May 5th.

Inside the Vault: Jon Paul Duvall

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This week we chat with Designer Jon Paul Duvall.

What’s your job at Bethesda?
I’m privileged to be on the design team.  I create characters and quests, write dialog, script objects, enter data on a bagillion forms (NPCs, creatures, items, etc.), help balance game systems, run around poking programmers and artists in the eyes, etc. No day is the same. And I love it.

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